The Ravager, Flier Form

With a crack and boom, this creature spreads a pair of great leathery wings over 50 ft. in span. Its body is lean and covered with rippling muscle beneath a thick, leathery crimson hide. Its claws and teeth are black, as are its eyes.
 

The Ravager, Flier Form (CR 30)

Gargantuan Magical Beast
Alignment: Neutral
Initiative: +14
Senses: Darkvision 120 feet, Low-Light Vision, Scent, Tremorsense 60 feet; Perception +45
  Speed: 20 feet, Fly 140 feet (good)
Space: 20 feet
 

Defense

Armor Class: 52, touch 20, flat-footed 38 (+14 Dex, +32 natural, -4 size)
Hit Points: 612 (35d10+385 plus 35) Regeneration 20 (epic-level weapons and artifacts), vampiric healing
Saving Throws: Fort +34, Ref +33, Will +20
magic disruption (1-4 on d20)
Damage Reduction: 30/ epic
Immunity: energy drain
Energy Resistance: death, energy 20
 

Offense

Melee: bite +46 (6d8+15/x3), 2 claws +46 (2d8+15/18-20)
Reach: 15 feet
 

Statistics

StrDexConIntWisCha
40 (+15) 38 (+14) 32 (+11) 6 (-2) 25 (+7) 24 (+7)
Base Attack Bonus: +35
CMB +54
CMD 78
  Feats: Cleave, Combat Reflexes, Critical Focus, Fly-by Attack, Great Cleave, Great Fortitude, Hover, Improved Natural Attack (bite) (x2), Improved Natural Armor (x4), Improved Vital Strike, Iron Will, Snatch, Toughness, Vital Strike
  Skills: Perception +45
  Languages:
  Special Qualities: form-shifting

 

Special Abilities

Death Resistance (Ex)

The Ravager possesses an innate resistance to effects that would kill or permanently incapacitate it, including petrification and imprisonment. Against such effects it is considered to automatically make any required saving throws.

Energy Resistance (Ex)

The Ravager possesses energy resistance against all forms of energy attack (fire, cold, electricity, acid, and sonic).

Form-Shifting (Ex)

The Ravager can physically alter its physiology to take on one of the three listed forms: the crawler, the brawler, or the flier. Doing so takes one minute, and during this period it cannot take any other actions, though it is not considered helpless.

Magic Disruption (Su)

Every time the Ravager comes into contact with a spell or spell-like or supernatural effect, there is a chance as indicated above that the magic does not affect it. In the case of ongoing effects, a new check is made each round.

Regeneration (Ex)

The Ravager and its brood treat all damage as subdual, except damage from epic-level weapons and artifacts.

Trample (Ex)

The Ravager gains its vampiric healing ability on this damage where appropriate. The Ravager does not have this ability in its flier form. Instead, it gains Snatch as a bonus feat.

Vampiric Healing (Su)

Whenever the Ravager hits with a melee attack, it is healed hit points equal to half the damage it inflicts on its opponent. This ability cannot heal it above its natural maximum hit points. This ability extends to its trample special attack, where applicable.
 

Ecology

Environment: Any
Organization: solitary
Treasure: none

  The Ravager was created eons ago by a primeval race of beings who believed in the unity of three forces: body, mind, and spirit. In their ongoing war with another race of savages, they created several weapons of terrible power. The greatest of these is the living beast known only as the Ravager.
  This beast was given incredible vitality, and the power to manipulate its own body to assume a form most advantageous to it: a crawling weasel-like form that can burrow, a hulking apelike humanoid form with greater reach and strength, and a winged form to allow it greater mobility and agility. After being used once or twice on the battlefield, those who created it realized its awesome danger and contained it in the strongest prison they could devise, suspended in time until it would once again be needed.
  However, due to the subsequent influence of Orcus near the vault where the Ravager was contained, the wards were damaged, and a taint of evil infected its quarantine. This has resulted in it reproducing asexually, and has granted the Ravager an astonishing capacity for growth. For every week that it lives, it permanently gains 1 hit die.
  There is no known limit to how far this advancement can go before it either devastates the planet it lives on or collapses under its own weight.

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