Thorny

This creature resembles a hunting dog constructed of tangled briars, vines, leaves, and sticks. Its entire body is covered with small, sharp thorns.
 

Thorny (CR 3)

Medium Plant
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision; Perception +13
  Speed: 50 feet
Space: 5 feet
 

Defense

Armor Class: 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
Hit Points: 26 (4d8+8)
Saving Throws: Fort +6, Ref +3, Will +2
Immunity: plant traits
 

Offense

Melee: bite +5 (1d6+3 plus Trip)
Reach: 5 feet
  Special Attacks: thorns
 

Statistics

StrDexConIntWisCha
14 (+2) 15 (+2) 14 (+2) 2 (-4) 12 (+1) 6 (-2)
Base Attack Bonus: +3
CMB +5
CMD 17
  Feats: Combat Reflexes, Skill Focus (Perception)
  Skills: Perception +13, Stealth +11 (+19 in swampy or forested areas) Languages:
 

Special Abilities

Thorns (Ex)

A thorny's body is covered with sharp wooden thorns. Any creature attacking a thorny with a non-reach melee weapon or with natural attacks takes 1d4+2 points of piercing damage from the thorny's sharp thorns. A creature that grapples with a thorny takes this same damage each round.
 

Ecology

Environment: Warm Forests
Organization: solitary or pack (3-8)
Treasure: none

  Thornies are the pets and companions of the vegepygmies. They are rarely encountered outside of a vegepygmy tribe or hunting party. Vegepygmies often use them to hunt prey. Thornies reproduce by planting egg-like seeds (that the female lays) in the ground. Three to six months later, a small tree sprouts, buds, and from these buds are born the thornies. An average thorny tree is capable of producing 1d6+4 thornies. The tree dies once it buds and the thornies \"hatch.\"
  Credit The Thorny originally appeared in the First Edition module S3 Expedition to the Barrier Peaks (© TSR/Wizards of the Coast, 1980) and later in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Gary Gygax.

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