Thunder Behemoth
This enormous beast has rocky, armored plates on its body. Elaborate horns crown its horrific head.
Thunder Behemoth (CR 18)
Colossal Magical Beast (Behemoth, Earth)Alignment: Neutral
Initiative: -2
Senses: Blindsense 60 feet, Darkvision 60 feet, Tremorsense 60 feet; Perception +27
Speed: 30 feet, Burrow 30 feet
Space: 30 feet
Defense
Armor Class: 35, touch 0, flat-footed 35 (-2 Dex, +35 natural, -8 size)Hit Points: 337 (25d10+200) Regeneration 20
Saving Throws: Fort +22, Ref +12, Will +12
unstoppable
Damage Reduction: 15/epic
Immunity: ability damage, acid, aging, bleed, disease, energy drain, fire, mind-affecting effects, negative levels, paralysis, permanent wounds, petrification, poison, polymorph
Spell Resistance: 29
Weaknesses: vulnerability to miracles and wishes
Offense
Melee: bite +33 (4d6+16 plus Grab), gore +33 (4d6+16), 2 stomps +28 (2d8+8 plus Trip)Reach: 20 feet
Ranged: 4 rocks +15 (3d6+24 plus stun)
Special Attacks: Fast Swallow, mighty roar, rock spitting, ruinous, Swallow Whole (4d6+24 bludgeoning and 4d6 fire damage, AC 27, 33 hp), Trample (2d8+24, DC 38)
Spell-Like Abilities (CL 20th; Concentration +22):
- 3/day- Earthquake (DC 20)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
43 (+16) | 6 (-2) | 26 (+8) | 3 (-4) | 14 (+2) | 15 (+2) |
CMB +49 (+53 Bull Rush, Grapple, Overrun, or Sunder)
CMD 57 (59 vs. Bull Rush, Overrun, or Sunder, 61 vs. Trip)
Feats: Awesome Blow, Cleave, Great Cleave, Greater Bull Rush, Greater Overrun, Greater Sunder, Powerful Maneuvers, Iron Will, Lunge, Snatch
Skills: Perception +27, Survival +14, Swim +20
- Racial Modifiers: +10 Perception
Special Abilities
Mighty Roar (Su)
Every 1d4 rounds as a standard action, a thunder behemoth can issue a mighty roar in a 60-foot cone that duplicates the effect of an empowered greater shout (Fortitude DC 30 half ). This is a sonic effect. The save DC is Constitution-based.Rock Spitting (Ex)
A thunder behemoth can spit rocks from the essentially inexhaustible store in its gizzard. It can spit up to four rocks as a standard action, with a range increment of 60 feet. A creature that is critically hit by one of these rocks must make a DC 38 Fortitude save to resist being stunned for 1 round. The save DC is Strength-based.Swallow Whole (Ex)
A thunder behemoth has five stomachs and can shunt a swallowed victim into any one of them (usually choosing an empty stomach).Ecology
Environment: Any LandOrganization: solitary or pair
Treasure: none
Thunder behemoths walk the land as little more than roving appetites, driven by an all-consuming hunger to devour every animal, plant, and even building in sight. They indiscriminately gorge their five seemingly bottomless stomachs on forests and jungles, collapse mine and mountain alike in search of ore, and raze settlements and strongholds for the cowering morsels within.
Thunder behemoths are sent by the gods to destroy wicked cities, raze great temples or monuments that offend divine eyes, and otherwise act as instruments of divine wrath on the surface of a world or just below it. The days before a thunder behemoth arrives are fraught with minor but unnerving earthquakes, mass exoduses of burrowing animals to the surface, and an increase in fallen trees and sinkholes.