Thylacine
This catlike creature has a striped pelt and whiskers that jut from a long muzzle filled with sharp teeth.
Thylacine (CR 1/2)
Small AnimalAlignment: Neutral
Initiative: +2
Senses: Low-Light Vision; Perception +8
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)Hit Points: 7 (1d8+3)
Saving Throws: Fort +5, Ref +4, Will +1
Offense
Melee: bite +2 (1d4+1/19-20)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 2 (-4) | 13 (+1) | 7 (-2) |
CMB +0
CMD 12 (16 vs. Trip)
Feats: Skill Focus (Perception)
Skills: Perception +8
Languages:
Special Qualities: powerful jaws
Special Abilities
Powerful Jaws (Ex)
A thylacine's muscular jaws threaten a critical hit on a natural roll of 19 or 20.Ecology
Environment: Warm HillsOrganization: solitary or pack (2-5)
Treasure: none
These carnivorous, wide-jawed marsupials typically hunt at night and have a reputation for savagery. By day, they nest in hollow trees or clusters of bushes.
Thylacine Companions
Starting Statistics: Size Small; Speed 30 ft.; Attack bite (1d4 Ability Scores Str 12, Dex 15, Con 16, Int 2, Wis 13, Cha 7; Special Qualities low-light vision, powerful jaws.
4th-Level Advancement: Size Medium; AC +2 natural armor; Attack bite (1d6 Ability Scores Str +4, Dex -2, Con +4.