Thylacine

This catlike creature has a striped pelt and whiskers that jut from a long muzzle filled with sharp teeth.
 

Thylacine (CR 1/2)

Small Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision; Perception +8
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
Hit Points: 7 (1d8+3)
Saving Throws: Fort +5, Ref +4, Will +1
 

Offense

Melee: bite +2 (1d4+1/19-20)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
12 (+1) 15 (+2) 16 (+3) 2 (-4) 13 (+1) 7 (-2)
Base Attack Bonus: +0
CMB +0
CMD 12 (16 vs. Trip)
  Feats: Skill Focus (Perception)
  Skills: Perception +8
  Languages:
  Special Qualities: powerful jaws

 

Special Abilities

Powerful Jaws (Ex)

A thylacine's muscular jaws threaten a critical hit on a natural roll of 19 or 20.
 

Ecology

Environment: Warm Hills
Organization: solitary or pack (2-5)
Treasure: none

  These carnivorous, wide-jawed marsupials typically hunt at night and have a reputation for savagery. By day, they nest in hollow trees or clusters of bushes.
  Thylacine Companions
  Starting Statistics: Size Small; Speed 30 ft.; Attack bite (1d4 Ability Scores Str 12, Dex 15, Con 16, Int 2, Wis 13, Cha 7; Special Qualities low-light vision, powerful jaws.
  4th-Level Advancement: Size Medium; AC +2 natural armor; Attack bite (1d6 Ability Scores Str +4, Dex -2, Con +4.