Time Dragon, Young

This dragon's cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine.
 

Time Dragon, Young (CR 11)

Large Dragon
Alignment: Neutral
Initiative: +9
Senses: Detect Magic, Dragon Senses, See in Darkness ; Perception +18
  Speed: 50 feet, Fly 200 feet (poor)
Space: 10 feet
 

Defense

Armor Class: 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, -1 size)
Hit Points: 149 (13d12+65)
Saving Throws: Fort +13, Ref +10, Will +10
Immunity: cold, paralysis, sleep, staggered
 

Offense

Melee: bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10)
Reach: 5 feet (10 feet with bite)
  Special Attacks: Breath Weapon (40-ft. cone, 6d10 electricity, DC 21)
  Spell-Like Abilities (CL 11th; Concentration +13):
  Spells Known (CL 1st; Concentration +3):

Statistics

StrDexConIntWisCha
24 (+7) 15 (+2) 20 (+5) 15 (+2) 14 (+2) 15 (+2)
Base Attack Bonus: +13
CMB +21
CMD 33 (37 vs. Trip)
  Feats: Cleave, Improved Initiative, Multiattack, Skill Focus (Knowledge [history]), Weapon Focus (bite), Weapon Focus (claw)
  Skills: Diplomacy +18, Fly +12, Knowledge (arcana) +18, Knowledge (planes) +18, Knowledge (religion) +18, Knowledge (history) +24, Perception +18, Spellcraft +18
  Languages: Common, Draconic, Elven
  Special Qualities: immortal, No Breath, read the threads, starflight

 

Special Abilities

Immortal (Ex)

Time dragons age, but don't die from old age.

Read the Threads (Su)

A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.

Alien Presence (Su)

A creature that fails its saving throw against a time dragon's alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).

Shifting Breath (Su)

Instead of a cone of electricity, an old or older time dragon can use its breath weapon to displace creatures in time. Each creature in the cone must succeed at a Will save or be shifted forward in time a number of rounds equal to 1/2 the dragon's age category (DC equal to breath weapon). For an affected creature, it's as if no time passed. Creatures that succeed at their saves are staggered for 1 round.

Second Chance (Su)

Three times per day as an immediate action, an ancient or older time dragon can force a creature (including itself) to reroll any d20 roll. The target must use the result of the second roll.

Time Travel (Su)

Up to three times in its life, a great wyrm time dragon can travel to any point in time, taking with it a number of willing creatures equal to its Charisma modifier.
 

Ecology

Environment: Vacuum
Organization: solitary
Treasure: triple

  Guardians of history, time dragons are the most powerful of the outer dragons.
  Watchers and waiters, time dragons guard the universe against those that would interfere with the natural temporal order.

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