Toad, Giant
Stubby warts dot the skin of this horse-sized brown toad. Its throat bulges and ripples as though about to croak.
Toad, Giant (CR 2)
Large AnimalAlignment: Neutral
Initiative: +1
Senses: Low-Light Vision, Scent; Perception +8
Speed: 30 feet, Swim 15 feet
Space: 10 feet
Defense
Armor Class: 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)Hit Points: 22 (3d8+9)
Saving Throws: Fort +6, Ref +6, Will +0
poison skin
Offense
Melee: bite +5 (1d6+6 plus Grab)Reach: 10 feet
Special Attacks: Swallow Whole (1d4 bludgeoning, AC 12, 2 hp)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 16 (+3) | 1 (-5) | 8 (-1) | 6 (-2) |
CMB +7 (+11 Grapple)
CMD 18 (22 vs. Trip)
Feats: Lightning Reflexes, Skill Focus (Perception)
Skills: Acrobatics +5 (+9 jump), Perception +8, Stealth +5, Swim +12
- Racial Modifiers: +4 Acrobatics (+8 jump), +4 Stealth
Special Abilities
Poison Skin (Ex)
A creature that strikes a giant toad with an unarmed strike or natural weapon exposes itself to the toad's poisonous skin. Skin-contact; save Fort DC 14; frequency 1/ round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.Ecology
Environment: Temperate Forests, Plains, or MarshesOrganization: solitary, pair, or knot (3-12)
Treasure: none
Most giant toads live in dryer areas after maturing, returning to the water only to mate and give birth.
Giant toad companions are identical to giant frog companions (Pathfinder RPG Bestiary 135), save that they lack the frog's tongue and pull abilities.
Instead, they gain the poison skin ability at 4th level.