You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Granted Powers
Agile Feet (Su): As a
Free Action, you can gain increased mobility for 1 round. For the next round, you ignore all
Difficult Terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per
Cleric level per day as a
Move Action. This teleportation must be used in 5-foot increments and such
Movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
Domain Spells
1st—
Longstrider, 2nd—
Locate Object, 3rd—
Fly, 4th—
Dimension Door, 5th—
Teleport, 6th—
Find the Path, 7th—
Teleport, Greater, 8th—
Phase Door, 9th—
Astral Projection.
Subdomains
Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.
Exploration
Replacement Power
The following granted power replaces the agile feet power of the Travel domain.
Door Sight (Su): You can lay your hand upon any surface and see what is on the other side, as if using
Clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per
Cleric level you possess. You can use this power a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
1st—
Expeditious Retreat, 4th—
Locate Creature, 9th—
World Wave.
Portal
Replacement Power
The following granted powers replace the base speed increase and agile feet power of the Travel domain.
Sacred Threshold (Su): As a
Standard Action, you can bless a door, a window, or another portal with a touch. For 1 minute, you can increase or decrease the DC of any check to unlock or force open the portal by an amount equal to half your
Cleric level. In addition, your first ally to pass through the portal during this time gains an amount of temporary hit points equal to 1d4 + 1 for every 2
Cleric levels you have. These temporary hit points last for 1 minute. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Travel as One (Su): When you cast a spell with the teleportation descriptor, treat your
Caster Level as 3 higher for the purpose of determining how many additional creatures you can bring with you. In addition, you and any creatures you teleport gain a number of temporary hit points equal to your level that disappear after you reach your destination; these offset any damage you might take from teleportation mishaps or attempting to teleport into a solid body.
Replacement Domain Spells
1st—
Open And Shut, 2nd—
Knock, 3rd—
Urban Step, 9th—
Teleportation Circle.
Trade
Replacement Power
The following granted power replaces the agile feet power of the Travel domain.
Silver-Tongued Haggler (Su): Whenever you make a
Bluff,
Diplomacy, or
Sense Motive check, you can, as a
Free Action, grant yourself a bonus on the roll equal to 1/2 your
Cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
1st—
Floating Disk, 5th—
Overland Flight, 9th—
Gate.
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