Triceratops

This beast's armored head has three sharp horns decorating its face and a large round crest angling back over its neck from its skull.
 

Triceratops (CR 8)

Huge Animal
Alignment: Neutral
Initiative: -1
Senses: Low-Light Vision, Scent; Perception +24
  Speed: 30 feet
Space: 15 feet
 

Defense

Armor Class: 21, touch 7, flat-footed 21 (-1 Dex, +14 natural, -2 size)
Hit Points: 119 (14d8+56)
Saving Throws: Fort +15, Ref +8, Will +5
 

Offense

Melee: gore +17 (2d10+12)
Reach: 15 feet
  Special Attacks: Powerful Charge (gore, 4d10+16), Trample (1d8+12, DC 25)
 

Statistics

StrDexConIntWisCha
26 (+8) 9 (-1) 19 (+4) 2 (-4) 12 (+1) 7 (-2)
Base Attack Bonus: +10
CMB +20
CMD 29 (33 vs. Trip)
  Feats: Great Fortitude, Powerful Maneuvers, Improved Critical, Run, Skill Focus (Perception), Weapon Focus (gore)
  Skills: Perception +24
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Warm Plains
Organization: solitary, pair, or herd (5-8)
Treasure: none

  The triceratops is a stubborn and short-tempered herbivore. A typical triceratops is 30 feet long and weighs 20,000 pounds.
  Triceratops Companions Starting Statistics: Size Medium; Speed 30 ft.; AC +6 natural armor; Attack gore (1d8 Ability Scores Str 10, Dex 13, Con 11, Int 2, Wis 12, Cha 7.
  7th-Level Advancement: Size Large, AC +3 natural armor; Attack gore (2d6 Ability Scores Str +8, Dex -2, Con +4; Special Qualities powerful charge.