Troll, Mountain

This enormous, stooped creature has powerful limbs; a mane of gritty brown fur; and a ferocious, tusked underbite.
 

Troll, Mountain (CR 14)

Huge Humanoid (Giant)
Alignment: Chaotic Neutral
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +15
  Speed: 40 feet, Burrow 10 feet, Climb 40 feet
Space: 15 feet
 

Defense

Armor Class: 29, touch 9, flat-footed 28 (+1 Dex, +20 natural, -2 size)
Hit Points: 207 (18d8+126) Regeneration 10 (acid or fire)
Saving Throws: Fort +18, Ref +7, Will +15
Rock Catching, stubborn
Weaknesses: vulnerability to sonic
 

Offense

Melee: bite +24 (2d10+13), 2 claws +24 (2d6+13)
Reach: 15 feet
Ranged: rock +13/+8/+3 (2d8+19)
  Special Attacks: Rend (2 claws, 2d6+13), Rock Throwing (120 ft.)
  Spell-Like Abilities (CL 14th; Concentration +13):

Statistics

StrDexConIntWisCha
36 (+13) 13 (+1) 25 (+7) 7 (-2) 16 (+3) 8 (-1)
Base Attack Bonus: +13
CMB +28
CMD 39
  Feats: Awesome Blow, Powerful Maneuvers, Improved Iron Will, Improved Vital Strike, Iron Will, Quick Draw, Vital Strike
  Skills: Climb +33, Perception +15
  Languages: Giant
 

Special Abilities

Stubborn (Ex)

A mountain troll gains a +4 racial bonus on all Will saving throws. In addition, if the troll fails a saving throw against a charm or compulsion effect, it can immediately attempt a second saving throw against the same effect on the next round to end the duration of the effect early.
 

Ecology

Environment: Cold Mountains
Organization: solitary or pair
Treasure: standard

  Though grotesque, charmless, and prone to fits of violence, mountain trolls are not inherently evil, nor do they always attack intruders on sight. A mountain troll prefers to withdraw and observe before entering combat, lumbering forth to attack only if intruders make clear their intentions to harm it or its allies, or if the newcomers seem to be encroaching upon the troll's territory rather than simply passing through. Once enraged, a mountain troll is a savage opponent, calling upon its native strength and alliances with elementals to bury its opponents in stone or spread their entrails across the slopes.
  Mountain trolls prefer to live in narrow ravines or shallow caves that allow them to look out over the landscape. They sometimes knuckle-walk like a gorilla, but when angered they rear up to their full height of nearly 30 feet.
  Mountain trolls have a close association with the First World, similar to that possessed by gnomes, which grants them magical abilities and unusual patience. They are quick to forge alliances with fey, and while they see smaller trolls as sadists, they nonetheless feel a sort of familial responsibility. Lesser trolls often capitalize upon mountain trolls' generosity, but take care to abide by their larger cousins' rules when sheltering in their homes. Mountain trolls have even been known to aid explorers or give advice, provided they are treated with respect.

Contents


Comments

Please Login in order to comment!
Powered by World Anvil