Troll, River

Similar in many respects to their swamp-loving kin, river trolls prefer a less slimy existence, and prefer to live in forested regions near rivers and streams, or under bridges.
 

Troll, River (CR 5)

Large Humanoid (Aquatic, Giant)
Alignment: Chaotic Evil
Initiative: +2
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +8
  Speed: 30 feet, Swim 40 feet
Space: 10 feet
 

Defense

Armor Class: 16, touch 11, flat-footed 14 (+2 Dex, +5 natural, -1 size)
Hit Points: 63 (6d8+36) Regeneration 5 (acid or fire)
Saving Throws: Fort +11, Ref +4, Will +3
 

Offense

Melee: bite +8 (1d8+5), 2 claws +8 (1d6+5)
Reach: 10 feet
  Special Attacks: Rend (2 claws, 1d6+7)
 

Statistics

StrDexConIntWisCha
21 (+5) 14 (+2) 23 (+6) 6 (-2) 9 (-1) 6 (-2)
Base Attack Bonus: +4
CMB +10
CMD 22
  Feats: Intimidating Prowess, Iron Will, Skill Focus (Perception)
  Skills: Intimidate +9, Perception +8, Swim +13
  Languages: Giant
  Special Qualities: Amphibious

 

Special Abilities

NONE
 

Ecology

Environment: Temperate Forest
Organization: solitary, or gang (3-6)
Treasure: standard

  River trolls patrol the banks of large rivers, looking to hunt the forest creatures that use the river for sustenance. Very rarely, the river trolls are indigent enough to use crude nets or spears to harvest fish and other aquatic foods from the river itself.
  River trolls are more frequently found as a group, as they are somewhat smaller than a normal troll (those only other trolls really notice this). They will work together with those of their own kind, but not with other common trolls.
  River trolls are adept swimmers, and like to lurk underwater for prey near bridges, if possible.
  Credit Originally appearing in Rappan Athuk Reloaded (© Necromancer Games, 2006)

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