Tunche
Standing on three legs, this creature is a mix of dangerous jungle animals and plants fused into one deadly predator.
Tunche (CR 17)
Huge FeyAlignment: Chaotic Neutral
Initiative: +9
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +33
Speed: 50 feet, Climb 20 feet, Swim 20 feet ( feather step)
Space: 15 feet
Defense
Armor Class: 31, touch 13, flat-footed 26 (+5 Dex, +18 natural, -2 size)Hit Points: 262 (25d6+175)
Saving Throws: Fort +15, Ref +19, Will +19
Damage Reduction: 15/cold iron and slashing
Offense
Melee: bite +22 (2d8+11/19-20 plus poison), 4 claws +22 (3d6+11)Reach: 15 feet
Special Attacks: poison, Rend (2 claws, 3d6+16)
Spell-Like Abilities (CL 20th; Concentration +27):
- Constant- Speak with Plants, Tongues
- At Will- Burst of Nettles (DC 20), Entangle (DC 18), Tree Shape, Tree Stride, Ventriloquism, Warp Wood (DC 19)
- 7/day- Diminish Plants, Plant Growth, Wall Of Thorns
- 3/day- Control Plants (DC 25), Move Earth, True Seeing
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
33 (+11) | 21 (+5) | 24 (+7) | 12 (+1) | 20 (+5) | 25 (+7) |
CMB +25 (+27 Bull Rush)
CMD 40 (42 vs. Bull Rush, 42 vs. Trip)
Feats: Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Powerful Maneuvers, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)
Skills: Acrobatics +21 (+29 when jumping), Bluff +22, Climb +19, Intimidate +32, Knowledge (geography) +29, Knowledge (nature) +29, Perception +33, Sense Motive +33, Stealth +25 (+33 in forests), Swim +19
- Racial Modifiers: +8 Acrobatics when jumping, +8 Stealth in forests
Special Qualities: Change Shape (Small or Medium humanoid; alter self), Sound Mimicry (sounds and voices)
Special Abilities
Feather Step (Su)
A tunche in a forest ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 29
- Frequency: 1/round for 6 rounds
- Track: Critical Constitution, Critical Wisdom
- Initial Effect: nauseated for 1 round
- Secondary Effect: nauseated for 1 round
- Saves: 2 consecutive saves
Ecology
Environment: Warm ForestsOrganization: solitary
Treasure: standard
A tunche is a bizarre forest creature with twisted feline legs, a dense body resembling jungle undergrowth, clawed arms like those of a praying mantis, and a head resembling a cross between a monstrous spider's head and a jungle orchid. Although it has plant and animal features, a tunche is neither plant nor animal and is immune to effects that specifically target such creatures.
Considering itself the ultimate protector of the jungle, a tunche prowls its domain in search of any who might despoil this vibrant and lush environment. If a tunche encounters travelers who treat the jungle with proper respect, it might simply observe them or demand an offering in exchange for allowing them to pass through its territory.
A tunche especially enjoys toying with its victims, using its magic to confuse and mislead its opponents. A tunche rarely kills a foe without toying with it first, unless the target is actively harming plants or animals.
A tunche stands 20 feet tall and weighs 4,000 pounds.