Vampire Rose

This bush has many flowering white bulbs and petals, green stems lined with tiny thorns, and many small branches of greenish-brown.
 

Vampire Rose (CR 3)

Small Plant
Alignment: Neutral
Initiative: +0
Senses: Blindsight 30 feet, Low-Light Vision; Perception +1
  Speed: 5 feet
Space: 5 feet
 

Defense

Armor Class: 17, touch 11, flat-footed 17 (+6 natural, +1 size)
Hit Points: 30 (4d8+12)
Saving Throws: Fort +7, Ref +1, Will +2
camouflage
Immunity: plant traits
 

Offense

Melee: stalk +6 (1d4+2 plus Grab)
Reach: 5 feet (10 feet with stalk)
  Special Attacks: Blood Drain (1d4 Constitution)
 

Statistics

StrDexConIntWisCha
14 (+2) 10 (+0) 16 (+3) - 13 (+1) 8 (-1)
Base Attack Bonus: +3
CMB +4 (+8 Grapple)
CMD 16 (can't be tripped)
  Feats:
  Skills:
  Languages:
 

Special Abilities

Camouflage (Ex)

Since a vampire rose looks like a normal white rose bush when at rest, it takes a DC 20 Perception check to notice it before it attacks. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Perception to notice the plant. Dwarves can use stonecunning to notice the subterranean version.
 

Ecology

Environment: Temperate Forests
Organization: Solitary or patch (2-4)
Treasure: none

  Vampire roses look like normal white rose bushes and are often mistaken for such. The typical vampire rose bush stands about 3 feet tall. A vampire rose stands motionless until its prey moves within range, when it strikes with a thorny stalk. Opponents are grabbed and drained of blood. When fully sated with blood, a vampire rose's petals flush red.
  Credit The Vampire Rose originally appeared in the First Edition module (revised edition) B3 Palace of the Silver Princess (© TSR/Wizards of the Coast, 1981) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Tom Moldvay and Jean Wells.

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