Velociraptor

This small, sleek dinosaur has vicious, snapping jaws and feet that end in large talons for gutting prey.
 

Velociraptor (CR 2)

Small Animal
Alignment: Neutral
Initiative: +7
Senses: Low-Light Vision, Scent; Perception +10
  Speed: 60 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
Hit Points: 22 (3d8+9)
Saving Throws: Fort +6, Ref +6, Will +3
Evasion
 

Offense

Melee: bite +6 (1d4+1), 2 talons +6 (1d6+1/19-20)
Reach: 5 feet
  Special Attacks: leaping charge
 

Statistics

StrDexConIntWisCha
13 (+1) 17 (+3) 17 (+3) 2 (-4) 14 (+2) 14 (+2)
Base Attack Bonus: +2
CMB +2
CMD 15
  Feats: Improved Initiative, Weapon Finesse
  Skills: Acrobatics +11 (+23 when jumping), Perception +10, Stealth +15 Languages:
 

Special Abilities

Leaping Charge (Ex)

A velociraptor can jump while charging, allowing it to ignore difficult terrain when it charges. When a velociraptor makes a charge in this way, it deals double damage with its talons.
 

Ecology

Environment: Warm Forests or Plains
Organization: solitary, pair, or pack (3-12)
Treasure: none

  A smaller cousin of the deinonychus, the velociraptor is a swift, cunning pack hunter. It has no fear of Medium or even Large creatures. Its leaping charge attack grants it a significant advantage against foes in thick underbrush.
  A velociraptor is around 1-1/2 feet tall and 7 feet long, and weighs 35 pounds.
  Velociraptor Companions
  Starting Statistics: Size Small; Speed 60 ft.; AC +1 natural armor; Attack 2 talons (1d6), bite (1d4 Ability Scores Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14; Special Qualities low-light vision, scent.
  7th-Level Advancement: Size Medium; AC +2 natural armor; Attack 2 talons (1d8), bite (1d6), 2 claws (1d4) Ability Scores Str +4, Dex -2, Con +2; Special Attacks pounce (see the Pathfinder RPG Bestiary).