Viper
Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
Viper (CR 1/2)
Tiny AnimalAlignment: Neutral
Initiative: +3
Senses: Low-Light Vision, Scent; Perception +9
Speed: 20 feet, Climb 20 feet, Swim 20 feet
Space: 2-1/2 feet
Defense
Armor Class: 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)Hit Points: 3 (1d8-1)
Saving Throws: Fort +1, Ref +5, Will +1
Offense
Melee: bite +5 (1d2-2 plus poison)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 8 (-1) | 1 (-5) | 13 (+1) | 2 (-4) |
CMB +1
CMD 8 (can't be tripped)
Feats: Weapon Finesse
Skills: Climb +11, Perception +9, Stealth +15, Swim +11
- Racial Modifiers: +4 Perception, +4 Stealth
Special Abilities
Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 9
- Frequency: 1/round for 6 rounds
- Track: Moderate Constitution
- Saves: 1 save
Ecology
Environment: Any Temperate or WarmOrganization: solitary
Treasure: none
Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.