Vivisectionist

A vivisectionist studies bodies to better understand their function. Unlike a chirurgeon, a vivisectionist’s goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil.
  A vivisectionist has the following class features.
 

Sneak Attack

At 1st level, a vivisectionist gains the sneak attack ability as a rogue of the same level. If a character already has sneak attack from another class, the levels from the classes that grant sneak attack stack to determine the effective rogue level for the sneak attack’s extra damage dice (so an alchemist 1/rogue 1 has a +1d6 sneak attack like a 2nd-level rogue, an alchemist 2/rogue 1 has a +2d6 sneak attack like a 3rd-level rogue, and so on).
  This ability replaces bomb.
 

Torturer’s Eye

At 2nd level, a vivisectionist adds deathwatch to their formula book as a 1st-level extract.
 
 

Cruel Anatomist

At 3rd level, a vivisectionist may use their Knowledge (nature) skill bonus in place of their Heal skill bonus.
 
 

Torturous Transformation

At 7th level, a vivisectionist adds anthropomorphic animal to their formula book as a 2nd-level extract. When they use this extract, they inject it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as part of the surgery, they multiply the duration by the number of extracts used.
  At 9th level, a vivisectionist adds awaken and baleful polymorph to their formula book as 3rd-level extracts. When they use the awaken or baleful polymorph extract, they inject it into the target (not a plant) as part of a 24-hour surgical procedure. They can make anthropomorphic animal permanent on a creature by spending 7,500 gp.
  At 15th level, a vivisectionist adds regenerate to their formula book as a 5th-level extract.
 
 

Bleeding Attack

A vivisectionist may select the bleeding attack rogue talent in place of a discovery.
 

Crippling Strike

At 10th level or later, a vivisectionist may select the crippling strike rogue talent in place of a discovery.
  Discoveries: The following discoveries complement the vivisectionist archetype: alchemical simulacrum, concentrate poison, doppelganger simulacrum, feral mutagen, parasitic twin, preserve organs, tentacle, tumor familiar, vestigial arm, and wings.

Parent Class

Alchemist
 

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