Void Domain

You can call upon the cold darkness between the stars to gain flight, travel to other worlds, or summon monsters from beyond to do your bidding.  

Granted Powers

Guarded Mind (Ex): You gain a +2 Insight Bonus on Saving Throws against all mind-affecting effects.   Part the Veil (Su): At 8th level, you can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a Swift Action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell’s primary effect. If the target fails to resist the spell, the target is also Confused for a number of rounds equal to the spell’s level as visions of the void cause temporary insanity. The victim must succeed at a new saving throw each round to end the effect—these additional Saving Throws apply only to the additional confusion effect and not to the original spell effect. Part the veil is a mind-affecting effect. You can use this ability a number of times per day equal to 1/2 your class level.  

Domain Spells

1st—Feather Fall, 2nd—Levitate, 3rd—Fly, 4th—Planar Binding, Lesser, 5th—Overland Flight, 6th—Planar Binding, 7th—Reverse Gravity, 8th—Planar Binding, Greater, 9th—Interplanetary Teleport.  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Dark Tapestry

You worship not only the vast emptiness of space, but the sinister and alien powers that reside therein.  

Replacement Power

The following granted power replaces the guarded mind power of the Void domain.   It Came from Beyond (Su): Once per day, when you cast a Summoning spell, any one creature you summon is more powerful than normal. The creature gains the advanced creature simple template. If you summon more than one creature with a spell, only one of the summoned creatures gains the advanced creature simple template. A summoned creature that gains the advanced creature simple template in this manner appears unnervingly deformed or unnaturally hideous, bringing with it a whiff of the emptiness of the void. This ability works only on spells you cast as a Cleric—it does not work on spellcasting abilities gained from any other spellcasting classes you might have.  

Replacement Domain Spells

2nd—Summon Monster II, 5th—Summon Monster V, 7th—Insanity.    

Isolation

You find strength in the solitude found in the remote corners of the universe.  

Replacement Power

The following granted power replaces the part the veil power of the Void domain.   Aura of Isolation (Su): As a Standard Action, you can create a 20-foot aura that causes enemies within to be overcome with feelings of isolation and loss. Your enemies treat the aura as Difficult Terrain, as they become sluggish within its area of effect. Furthermore, while within the aura, your enemies cannot provide Flanking, nor can they use or benefit from the Aid Another action. The aura lasts for a number of rounds equal to 3 + your Wisdom modifier, but the rounds need not be consecutive. This is a mind-affecting emotion effect.  

Replacement Domain Spells

4th—Crushing Despair, 6th—Wall Of Force, 8th—Prismatic Wall.    

Stars

The firmament provides you inspiration, and you draw power from the stars’ distant light.  

Replacement Power

The following granted power replaces the part the veil power of the Void domain.   The Stars Are Right (Su): If you prepare your Cleric spells while the stars are visible to you, you may spontaneously cast any of your Stars subdomain spells by swapping out a spell of an equal Spell Level. Any Stars subdomain spell that you cast while the stars are visible to you heals you of an amount of hit point damage equal to the spell’s level; this effect happens as you cast the spell.  

Replacement Domain Spells

2nd—Hypnotic Pattern, 7th—Sunbeam, 9th—Meteor Swarm.

Contents


Comments

Please Login in order to comment!
Powered by World Anvil