Vorin

This creature is an immense greenish-black thing with intense yellow eyes. It is 30 feet long and a foot thick. The body of the thing is a wormlike mass of pulpy flesh with several gill-like apertures along its length with which it propels itself through the water. The front of the beast has a long trunk similar to that of an elephant. Its skin glistens as if coated with a sheen of oil.
 

Vorin (CR 14)

Huge Aberration
Alignment: Chaotic Evil
Initiative: +8
Senses: Darkvision 60 feet; Perception +13
  Speed: 40 feet
Space: 15 feet
 

Defense

Armor Class: 18, touch 12, flat-footed 14 (+4 Dex, +6 natural, -2 size)
Hit Points: 178 (17d8+102)
Saving Throws: Fort +11, Ref +9, Will +10
Damage Reduction: 15/slashing or piercing
Immunity: acid
Energy Resistance: fire 10
 

Offense

Melee: sting +20 (2d6+9 plus poison), bite +19 (2d6+9)
Reach: 10 feet
Ranged: spit +15 (poison)
  Special Attacks: spit
 

Statistics

StrDexConIntWisCha
28 (+9) 18 (+4) 23 (+6) 2 (-4) 11 (+0) 12 (+1)
Base Attack Bonus: +12
CMB +23
CMD 37
  Feats: Alertness, Cleave, Improved Initiative, Improved Natural Attack (sting), Skill Focus (Stealth), Stealthy, Weapon Focus (spit), Weapon Focus (sting)
  Skills: Escape Artist +6, Perception +13, Sense Motive +2, Stealth +13 (+21 in water)
  • Racial Modifiers: +8 Stealth in water
Languages:
  Special Qualities: Water Breathing

 

Special Abilities

Poison (Ex)

Bite or spit-injury or contact; save Fort DC 24; frequency 1/round for 2 rounds; effect 1d6 Dex and paralyzed 1d4 hours; cure 1 save. The save DC is Constitution-based. An opponent struck by a blob of vorin poison spit at them is protected from its effects for a short time by any amount of worn armor-the blob strikes the armor but not the opponent's flesh. The blob of poison seeps through armor in a number of rounds equal to the armor's armor bonus (do not apply any magical bonuses). The blob can be scraped off as a move action. Natural armor does not provide any defense as the poison seeps through the opponent's pores, nor does poison delivered by a vorin's sting have the same delayed effect.

Spit (Ex)

Once per round a vorin can spit a blob of sticky poison with a sickening odor at a single opponent within 50 feet (no range increment). This requires the vorin to make a successful ranged touch attack. If struck, a target is subjected to the vorin's poison.

Water Breathing (Ex)

Vorins can breathe underwater indefinitely.
 

Ecology

Environment: Any Marsh
Organization: solitary or squad (2-5)
Treasure: standard

  Vorins live in dismal swamps and bogs, lurking down in the murk and the mire. The eyes of a vorin are raised above the rest of the head on slight bulges. This arrangement allows the vorin to remain mostly submerged while it watches its potential prey. A typical vorin is 30 feet long and weighs 3,000 pounds. The boneless body of a vorin helps to protect it from impacts. A vorin feeds and attacks with a long proboscis. This proboscis contains the creature's tongue, which is tipped with a thorny barb that can inject a paralytic poison. A vorin can also spit its poison at prey that it can't reach physically.
  A vorin relies on its poison in combat, hoping to incapacitate an opponent so it can consume the victim at its leisure. It enters combat by spitting poison at any larger opponents first. The vorin tries to remain at a distance, spitting its poison and darting back below the water to slither to another location before rising again. A vorin only enters melee if pressed or if it is unable to escape.
  Copyright Notice Author Scott Greene.

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