Vulchling
This creature looks like a man-sized vulture with inky black feathers, a gray beak, and dark brownish-black talons.
Vulchling (CR 1/2)
Medium Magical BeastAlignment: Chaotic Evil
Initiative: +2
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +0 (+8 in daylight)
Speed: 20 feet, Fly 10 feet (average)
Space: 5 feet
Defense
Armor Class: 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural)Hit Points: 5 (1d10)
Saving Throws: Fort +2, Ref +4, Will +0
Offense
Melee: bite +3 (1d6), 2 claws +3 (1d4)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) |
CMB +1
CMD 14
Feats: Dodge, Weapon Finesse
Skills: Perception +0 (+8 in daylight), Stealth +6
- Racial Modifiers: +8 Perception in daylight
Special Abilities
NONEEcology
Environment: Any UndergroundOrganization: solitary or flock (2-16)
Treasure: standard
Vulchlings are a malevolent race of avian creatures akin to the vulture. Their faces, though bird-like, seem to have an almost human quality to them. Vulchlings are not only scavengers but also predators, feeding on living prey as well as carrion.
Vulchlings can occasionally be found in the company of harpies or vrocks, but most of their time is spent in their lairs—usually large nests found deep within the earth. Vulchlings prefer to attack from secret or ambush by lying in wait for their prey and then swooping in to attack with their razor-sharp talons and beak. Slain opponents are carried back to the vulchlings' lair and fed to the young vulchlings.
Credit The Vulchling originally appeared in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.
Copyright Notice Author Scott Greene, based on original material by Gary Gygax.
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