Vydrarch

Seeping spines cover the inky scales of this long, sinuous beast, its twin serpent heads writhing at the ends of its swaying necks.
 

Vydrarch (CR 14)

Gargantuan Magical Beast
Alignment: Chaotic Evil
Initiative: +3
Senses: Darkvision 60 feet, Low-Light Vision; Perception +23
  Speed: 20 feet, Swim 60 feet
Space: 20 feet
 

Defense

Armor Class: 29, touch 9, flat-footed 26 (+3 Dex, +20 natural, -4 size)
Hit Points: 199 (19d10+95)
Saving Throws: Fort +16, Ref +14, Will +12
Damage Reduction: 10/magic
Immunity: poison, sleep
 

Offense

Melee: 2 bites +26 (2d8+10/19-20 plus Grab), tail slap +23 (2d8+5 plus poison spines)
Reach: 20 feet (30 feet with bite)
  Special Attacks: Capsize, Swallow Whole (4d6+15 bludgeoning damage, AC 20, 19 hp), veil of fog
 

Statistics

StrDexConIntWisCha
30 (+10) 17 (+3) 20 (+5) 7 (-2) 22 (+6) 15 (+2)
Base Attack Bonus: +19
CMB +33 (+37 Grapple)
CMD 46 (can't be tripped)
  Feats: Awesome Blow, Cleave, Critical Focus, Powerful Maneuvers, Improved Critical (bite), Multiattack, Staggering Critical, Vital Strike, Weapon Focus (bite)
  Skills: Perception +23, Swim +26
  Languages: Aquan
  Special Qualities: Amphibious

 

Special Abilities

Poison Spines (Ex)

A vydrarch is covered in jagged spines that secrete a fatal poison. A creature struck by a vydrarch's tail slap attack or that strikes a vydrarch with a melee weapon without reach, an unarmed strike, or a natural weapon takes 1d6 points of piercing damage and risks being poisoned. Any creature that grapples a vydrarch takes 2d6 points of piercing damage and risks being poisoned each round. Vydrarch poison: Spine-injury; save Fort DC 24; frequency 1/round for 4 rounds; effect 1d2 Con, 1d2 Wis; cure 2 consecutive saves. The save DC is Constitution-based.

Veil of Fog (Su)

As a standard action, a vydrarch can produce a bank of fog in a 100-foot spread centered on itself. This effect is otherwise identical that created by a fog cloud spell.
 

Ecology

Environment: Temperate Oceans
Organization: solitary
Treasure: standard

  The terrifying creature known as the vydrarch is most well known among Magnimarians from the famous tales of the legendary paladin Alcaydian Indros battling the beast on the shores of what would become Magnimar. The vydrarch was originally thought to be an entirely unique creature, but in recent years, reports from sailors journeying across the Steaming Sea and the remains of wrecked ships washing ashore have hinted at the existence of other such beasts.
  Vydrarchs live solely for the thrill of destruction and chaos, but what elder force could have created such a monster is unknown. Their dual heads act in tandem to destroy vessels and devour cargo, but survivors of such attacks claim that the heads can act independently of one another if need be, occasionally talking or even arguing among themselves.
  A vydrarch is 40 feet long from tail to head and weighs 10 tons.

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