Wall Of Blindness/Deafness
Necromancy
Level: Artificer * 4, Bard * 4, Cleric */Oracle * 5, Sorcerer */Wizard * 4, Warlock * 4
Components: V, S
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Effect: translucent wall 20 ft. long/level or a translucent ring with a radius of up to 5 ft./two levels; either form 20 ft. high
Duration: concentration + 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: yes
You create a translucent wall of energy, within which can be seen indistinct images of faces with their eyes or ears sewn shut. When you create the wall, decide whether it blinds or deafens. Any creature that passes through the wall must save or become permanently Blinded or Deafened (as blindness/deafness). The wall must be vertical and either rectangular or a ring. It need not touch the ground. The wall must be continuous and unbroken when formed. If its surface is Broken by any Object or creature when it is cast, the spell fails.
Level: Artificer * 4, Bard * 4, Cleric */Oracle * 5, Sorcerer */Wizard * 4, Warlock * 4
Components: V, S
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Effect: translucent wall 20 ft. long/level or a translucent ring with a radius of up to 5 ft./two levels; either form 20 ft. high
Duration: concentration + 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: yes
You create a translucent wall of energy, within which can be seen indistinct images of faces with their eyes or ears sewn shut. When you create the wall, decide whether it blinds or deafens. Any creature that passes through the wall must save or become permanently Blinded or Deafened (as blindness/deafness). The wall must be vertical and either rectangular or a ring. It need not touch the ground. The wall must be continuous and unbroken when formed. If its surface is Broken by any Object or creature when it is cast, the spell fails.