Wall Of Light

Evocation [light]
Level: Druid * 5, Hunter * 5, Sorcerer */Wizard * 5
Components: V, S, M/DF (a chip of mica)
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Effect: 10-ft.-high vertical sheet of light up to 5 ft. long/level
Duration: 1 minute/level (D)
Saving Throw: Fortitude partial, see text
Spell Resistance: yes
  An immobile, blinding curtain of white light that blocks line of sight springs into existence. The wall sheds bright light to a range of 60 feet in all directions. A creature adjacent to the wall is Blinded as long as it remains adjacent plus an additional 1d4 rounds thereafter-closing its eyes or succeeding at a Fortitude Save negates the effect for 1 round. A creature that passes through the wall is automatically Blinded, even if its eyes are closed. A creature from the Plane of Shadow gains 1d4 negative levels each round it spends within 5 feet of the wall (Fortitude negates). Passing through the wall imposes a -4 penalty on the save for that round. Twenty-four hours after gaining these negative levels, the subject must attempt a new Fortitude saving throw for each negative level. If a save succeeds, 1 negative level is removed. If it fails, the negative level becomes permanent. Wall of light can be made permanent with permanency (with a minimum Caster Level of 13th and cost of 11,000 gp).