Warcat Of Rull

This massive catlike creature has the lithe grace of a feline despite a shell-like armor of segmented plates.
 

Warcat Of Rull (CR 13)

Huge Animal
Alignment: Neutral
Initiative: +4
Senses: Low-Light Vision, Scent; Perception +7
  Speed: 50 feet, Climb 20 feet
Space: 15 feet
 

Defense

Armor Class: 28, touch 12, flat-footed 24 (+4 Dex, +16 natural, -2 size)
Hit Points: 184 (16d8+112)
Saving Throws: Fort +17, Ref +14, Will +7
 

Offense

Melee: bite +22 (2d6+12 plus Grab), 2 claw +22 (1d8+12/19-20 plus Rend)
Reach: 15 feet
  Special Attacks: Pounce, Rend (2 claws, 1d8+18), Trample (2d8, DC 30)
 

Statistics

StrDexConIntWisCha
35 (+12) 18 (+4) 24 (+7) 2 (-4) 11 (+0) 5 (-3)
Base Attack Bonus: +12
CMB +26
CMD 40
  Feats: Acrobatic, Cleave, Diehard, Endurance, Improved Critical (claw), Iron Will, Run
  Skills: Acrobatics +11, Climb +25, Perception +7, Stealth +3, Swim +19
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Cold Hills or Mountains
Organization: solitary or pair
Treasure: none

  Warcats of Rull are massive creatures with the shapes and habits of great cats but the armored skin of armadillos. Weighing 4,000 pounds and stretching 25 feet from nose to the base of its tail, a warcat of Rull is a dangerous predator with a large territory. Wild warcats of Rull hunt alone or with a single mate, and have been known to take down prey ranging from megafauna to giants and even young dragons. The Ice Tooth orc clan catches warcats of Rull as cubs and trains them to serve the clan. These beasts often act as mounts for the clan's champions, who ride them into battle against warriors from the Realm of the Mammoth Lords.
  Warcat Of Rull Companions
  Starting Statistics: Size Medium; Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d4 Ability Scores Str 15, Dex 15, Con 14, Int 2, Wis 11, Cha 5; Special Attacks rake (1d4 SQ low-light vision, scent.
  7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6 Ability Scores Str +8, Dex -2, Con +4; Special Attacks grab, pounce, rake (1d6).

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