Warp Metal

Transmutation [earth]
Level: Artificer * 4, Bloodrager * 4, Cleric */Oracle * 4, Druid * 4, Hunter * 4, Sorcerer */Wizard * 4
Components: V, S, M (a twisted wire)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: 1 Small wooden object/level, all within a 20-ft. radius; see text
Duration: instantaneous
Saving Throw: Will negates (object)
Spell Resistance: yes (object)
  You cause metal to bend and warp, permanently destroying its straightness, form, and Strength. A warped door springs open (or becomes stuck, requiring a successful Strength check to open, at your option). A vehicle grinds to a halt and ceases to operate. Warped ranged weapons are useless. A warped melee weapon imposes a -4 penalty on attack rolls. You can warp one Small or smaller Object or its equivalent per Caster Level. A Medium Object counts as two Small objects, a Large Object as four, a Huge Object as eight, a Gargantuan Object as 16, and a Colossal Object as 32. Alternatively, you can unwarp metal (effectively warping it back to normal) with this spell. Make whole, on the other hand, does nothing to repair a warped item. You can combine multiple consecutive castings of warp metal to warp (or unwarp) an Object that is too large for you to warp with a single casting. Until the Object is completely warped, it suffers no ill effects.

Contents


Powered by World Anvil