Wasp Swarm
A low, ominous buzz announces the arrival of a mass of many thousands of angry, stinging wasps.
Wasp Swarm (CR 3)
Diminutive Vermin (Swarm)Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet; Perception +9
Speed: 5 feet, Fly 40 feet (good)
Space: 10 feet
Defense
Armor Class: 15, touch 15, flat-footed 14 (+1 Dex, +4 size)Hit Points: 31 (7d8)
Saving Throws: Fort +5, Ref +3, Will +3
swarm traits
Immunity: weapon damage
Weaknesses: swarm traits
Offense
Melee: swarm (2d6 plus poison)Reach: 0 feet
Special Attacks: Distraction (DC 13), poison
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
1 (-5) | 13 (+1) | 10 (+0) | - | 12 (+1) | 9 (-1) |
CMB -
CMD -
Feats:
Skills: Fly +11, Perception +9
- Racial Modifiers: +8 Perception
Special Qualities: swarm traits, vermin traits
Special Abilities
Poison (Ex)
- Delivery: Swarm-injury
- Fortitude Save: 13
- Frequency: 1/round for 4 rounds
- Track: Mild Dexterity
- Saves: 1 save
Ecology
Environment: Temperate ForestsOrganization: solitary, pair, fury (3-6 swarms), maelstrom (7-12 swarms)
Treasure: none
A wasp swarm is a flying mass of thousands of carnivorous wasps. In such large numbers, they become voracious hunters, capable of taking down large creatures with their venom-filled stings. While a wasp swarm is capable of inflicting hundreds of stings, its true danger arises from its insatiable appetite for meat.
Wasp swarms surround and attack any living prey in their paths, and are swift to seek out new prey once their anger is aroused. An enraged wasp swarm often loses track of its hive or the original source of its anger, and presented with a constant series of new targets to swarm and sting, a swarm can continue its rampage nonstop until it is destroyed or dispersed.