Wasp Swarm

A low, ominous buzz announces the arrival of a mass of many thousands of angry, stinging wasps.
 

Wasp Swarm (CR 3)

Diminutive Vermin (Swarm)
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet; Perception +9
  Speed: 5 feet, Fly 40 feet (good)
Space: 10 feet
 

Defense

Armor Class: 15, touch 15, flat-footed 14 (+1 Dex, +4 size)
Hit Points: 31 (7d8)
Saving Throws: Fort +5, Ref +3, Will +3
swarm traits
Immunity: weapon damage
Weaknesses: swarm traits
 

Offense

Melee: swarm (2d6 plus poison)
Reach: 0 feet
  Special Attacks: Distraction (DC 13), poison
 

Statistics

StrDexConIntWisCha
1 (-5) 13 (+1) 10 (+0) - 12 (+1) 9 (-1)
Base Attack Bonus: +5
CMB -
CMD -
  Feats:
  Skills: Fly +11, Perception +9 Languages:
  Special Qualities: swarm traits, vermin traits

 

Special Abilities

Poison (Ex)

Swarm-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.
 

Ecology

Environment: Temperate Forests
Organization: solitary, pair, fury (3-6 swarms), maelstrom (7-12 swarms)
Treasure: none

  A wasp swarm is a flying mass of thousands of carnivorous wasps. In such large numbers, they become voracious hunters, capable of taking down large creatures with their venom-filled stings. While a wasp swarm is capable of inflicting hundreds of stings, its true danger arises from its insatiable appetite for meat.
  Wasp swarms surround and attack any living prey in their paths, and are swift to seek out new prey once their anger is aroused. An enraged wasp swarm often loses track of its hive or the original source of its anger, and presented with a constant series of new targets to swarm and sting, a swarm can continue its rampage nonstop until it is destroyed or dispersed.