Wasp, Giant

This horse-sized wasp is covered in yellow and black vertical stripes-its stinger is the size of a sword and drips with venom.
 

Wasp, Giant (CR 3)

Large Vermin
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet; Perception +9
  Speed: 20 feet, Fly 60 feet (good)
Space: 10 feet
 

Defense

Armor Class: 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
Hit Points: 34 (4d8+16)
Saving Throws: Fort +8, Ref +2, Will +2
Immunity: mind-affecting effects
 

Offense

Melee: sting +6 (1d8+6 plus poison)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
18 (+4) 12 (+1) 18 (+4) - 13 (+1) 11 (+0)
Base Attack Bonus: +3
CMB +8
CMD 19
  Feats:
  Skills: Fly +3, Perception +9 Languages:
 

Special Abilities

Poison (Ex)

Sting-injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.
 

Ecology

Environment: Temperate Forests
Organization: solitary, pair, group (3-6), or nest (7-19)
Treasure: none

  Giant wasps nearly always form nests, though not like their much smaller cousins. Each nest functions with one leader (the queen), a few workers, and several soldiers. The workers and the queen produce offspring while the soldiers protect the nest and hunt for food.
  Giant wasp nests are typically found in caves, abandoned houses, or any complex large enough to fit a dozen 10-foot tall insects. Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young—the experience of lying in a wasp nest, paralyzed while its grubs feed, is one of nature's cruelest inventions.
  Even when part of a nest, giant wasps tend toward solitary hunting, and it's rare to see more than one at a time.