Wasp, Giant
This horse-sized wasp is covered in yellow and black vertical stripes-its stinger is the size of a sword and drips with venom.
Wasp, Giant (CR 3)
Large VerminAlignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet; Perception +9
Speed: 20 feet, Fly 60 feet (good)
Space: 10 feet
Defense
Armor Class: 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)Hit Points: 34 (4d8+16)
Saving Throws: Fort +8, Ref +2, Will +2
Immunity: mind-affecting effects
Offense
Melee: sting +6 (1d8+6 plus poison)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 18 (+4) | - | 13 (+1) | 11 (+0) |
CMB +8
CMD 19
Feats:
Skills: Fly +3, Perception +9
- Racial Modifiers: +8 Perception
Special Abilities
Poison (Ex)
- Delivery: Sting-injury
- Fortitude Save: 18
- Frequency: 1/round for 6 rounds
- Track: Moderate Dexterity
- Saves: 1 save
The save DC includes a +2 racial bonus..
Ecology
Environment: Temperate ForestsOrganization: solitary, pair, group (3-6), or nest (7-19)
Treasure: none
Giant wasps nearly always form nests, though not like their much smaller cousins. Each nest functions with one leader (the queen), a few workers, and several soldiers. The workers and the queen produce offspring while the soldiers protect the nest and hunt for food.
Giant wasp nests are typically found in caves, abandoned houses, or any complex large enough to fit a dozen 10-foot tall insects. Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young—the experience of lying in a wasp nest, paralyzed while its grubs feed, is one of nature's cruelest inventions.
Even when part of a nest, giant wasps tend toward solitary hunting, and it's rare to see more than one at a time.