Wayang

Spiralling patterns cover this shadowy humanoid's skin, and its black hair trails away in wisps.
 

Wayang (CR 1/2)

Wayang illusionist 1
Small Humanoid (Wayang)
Alignment: Chaotic Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +2
  Speed: 20 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
Hit Points: 8 (1d6+2)
Saving Throws: Fort +1, Ref +3, Will +1; +2 vs. shadow spells
 

Offense

Melee: dagger +0 (1d3-1/19-20)
Reach: 5 feet
Ranged: blowgun +4 (1)
  Wayang Spell-Like Abilities (CL 1st; Concentration +2):

Special Abilities

Light and Dark (Su)

Once per day as an immediate action, a wayang can choose to be affected by positive and negative energy effects as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute.
 

Ecology

Environment: Temperate Forests
Organization: solitary, pair, tribe (3-24)
Treasure: NPC gear (blowgun with 20 darts, dagger, other treasure)

  Originating from the Shadow Plane, wayangs are pixie-like in stature with extremely gangly limbs and skin the color of deep shadow. They follow a philosophy known as \"The Dissolution,\" which teaches that in passing they again merge into shadow.
  WAYANG CHARACTERS
  Wayangs are defined by class levels-they don't have racial Hit Dice. Wayangs have the following racial traits.
  +2 Dexterity, +2 Intelligence, -2 Wisdom: Wayangs are nimble and cagey, but their worldview is strange.
  Small: Wayangs are Small creatures and gain a +1 size bonus to AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to CMD, and a +4 size bonus on Stealth checks.
  Slow Speed: Wayangs have a base speed of 20 feet.
  Darkvision: Wayangs can see in the dark up to 60 feet.
  Light and Dark (Su): See stat block above.
  Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.
  Shadow Magic: Wayangs add +1 to the save DC of shadow subschool spells they cast. Wayangs with a Charisma score of 11 or higher gain the following spell-like abilities: 1/ day-ghost sound, pass without trace, ventriloquism (caster level equals the wayang's level, saves are Charisma-based).
  Shadow Resistance: Wayangs get a +2 racial bonus on saves against spells of the shadow subschool.
  Languages: Wayangs begin play speaking Common and Wayang. Those with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, and Infernal.

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