Wayward Crusader

Dents and nicks fail to dull the shine of this knight's armor. A sword and starburst decorate her shield.
 

Wayward Crusader (CR 4)

Human Paladin of Iomedae 5
Medium Humanoid (Human)
Alignment: Lawful Good
Initiative: -1
Senses: Perception +1
Aura: courage (10 feet)
  Speed: 20 feet
Space: 5 feet
 

Defense

Armor Class: 20, touch 9, flat-footed 20 (+9 armor, -1 Dex, +2 shield)
Hit Points: 42 (5d10+10)
Saving Throws: Fort +8, Ref +3, Will +8
Immunity: disease, fear
 

Offense

Melee: mwk Cold Iron longsword +9 (1d8+3/19-20) or mwk lance +9 (1d8+4/3)
Reach: 5 feet
Ranged: javelin +4 (1d6+3)
  Special Attacks: channel positive energy (DC 15, 3d6), smite evil 2/day (+3 attack and AC, +5 damage)
  Paladin Spell-Like Abilities (CL 5th; Concentration +8):
  Paladin Spells Prepared (CL 2nd, Concentration +5):

Statistics

StrDexConIntWisCha
16 (+3) 8 (-1) 13 (+1) 10 (+0) 12 (+1) 16 (+3)
Base Attack Bonus: +5
CMB +8
CMD 17
  Feats: Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge
  Skills: Diplomacy +11, Heal +9, Ride +4
  Languages: Common
  Special Qualities: divine bond (mount), lay on hands (2d6, 5/day), mercy (sickened)

 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: solitary
Treasure: NPC gear (wand of cure light wounds [9 charges], holy water [2], mwk full plate, mwk heavy steel shield, dagger, javelins [4], mwk cold iron longsword, mwk lance, everburning torch, silver holy symbol of Iomedae, spell component pouch, 83 gp)

  Crusader 's Mount CR - Horse animal companion N Large animal Init +2; Senses low-light vision, scent; Perception +9
  Defense AC 21, touch 11, flat-footed 19 (+4 armor, +2 Dex, +6 natural, -1 size) hp 37 (5d8+15) Fort +7, Ref +6, Will +4
  Offense Speed 50 ft. Melee bite +6 (1d4+4), 2 hooves +4 (1d6+2) Space 10 ft.; Reach 5 ft.
  Statistics Str 19, Dex 14, Con 17, Int 6, Wis 12, Cha 6 Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
  Feats Endurance, Iron Will, Multiattack
  Skills Perception +9
  Languages Common (can't speak)
  SQ link, share spells
  Gear mwk chain shirt barding, bit and bridle, military saddle, saddlebags
  This crusader believed her destiny to be in Mendev, as a sword and shield against the cancer of the Worldwound. Yet the long road from Taldor took her through Numeria, and here she found a cause perhaps as great, and with far fewer ready to stand with her on the side of compassion and righteousness. Now she quests to bring justice to Sovereign's Reach and mercy to the Felldales, and is always in search of stout hearts to stand beside her.
  She preaches the glory of the Inheritor to those in search of meaning and answers, but recognizes the universal truths behind all good faiths. PCs adventuring in Numeria may run across or even be rescued by this wayward crusader, and she doesn't hesitate to enlist them in her cause. For low-level PCs she can serve as a powerful ally and mentor, while companions who surpass her in power could even claim her crusade for their own.

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