Weasel

Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
 

Weasel (CR 1/2)

Tiny Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +1
  Speed: 20 feet, Climb 20 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +4, Will +1
 

Offense

Melee: bite +4 (1d3-4 plus attach)
Reach: 0 feet
 

Statistics

StrDexConIntWisCha
3 (-4) 15 (+2) 10 (+0) 2 (-4) 12 (+1) 5 (-3)
Base Attack Bonus: +0
CMB +0
CMD 6 (10 vs. Trip)
  Feats: Weapon Finesse
  Skills: Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14 Languages:
 

Special Abilities

Attach (Ex)

When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round.
 

Ecology

Environment: Temperate Hills
Organization: solitary
Treasure: none

  Weasels are predators content with raiding chicken coops or attacking pets when they encounter civilization.