Werecrocodile, Human Form

Standing taller than a man, this humanoid figure wears filth-covered rags over its scaly form.
 

Werecrocodile, Human Form (CR 3)

Human natural werecrocodile Fighter 3
Medium Humanoid (Human, Shapechanger)
Alignment: Neutral Evil
Initiative: +5
Senses: Low-Light Vision, Scent; Perception +4
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 11, touch 11, flat-footed 10 (+1 Dex)
Hit Points: 27 (3d10+6)
Saving Throws: Fort +7, Ref +2, Will +2 (+1 vs. fear)
bravery +1
 

Offense

Melee: mwk battleaxe +7 (1d8+3/x3)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
17 (+3) 13 (+1) 14 (+2) 12 (+1) 12 (+1) 6 (-2)
Base Attack Bonus: +3
CMB +6
CMD 17
  Feats: Cleave, Great Fortitude, Improved Initiative, Run
  Skills: Intimidate +4, Perception +4, Stealth +5, Survival +7, Swim +11
  Languages: Common
  Special Qualities: armor training 1, Change Shape (human, hybrid, and crocodile; polymorph), Lycanthropic Empathy (crocodiles and dire crocodiles)

 

Special Abilities

NONE
 

Ecology

Environment: Warm Rivers or Marshes
Organization: solitary, pair, or colony (3-12)
Treasure: NPC gear (mwk battleaxe, other treasure)

  Werecrocodiles merge the ruthless determination of a crocodile with the intelligence and adaptability of a humanoid. This fusion creates a maliciously cunning creature with no doubt of its own martial superiority.

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