Wererat, Human Form
This hunched creature looks like a human in studded leather, but fur covers its body. Its face is rat-like, and it has a long, naked tail.
Wererat, Human Form (CR 2)
Human Rogue 2Medium Humanoid (Human, Shapechanger)
Alignment: Lawful Evil
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +8
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)Hit Points: 18 (2d8+6)
Saving Throws: Fort +2, Ref +5, Will +3
Evasion
Offense
Melee: short sword +3 (1d6+1/19-20)Reach: 5 feet
Ranged: light crossbow +3 (1d8/19-20)
Special Attacks: sneak attack +1d6
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 6 (-2) |
CMB +2
CMD 15
Feats: Dodge, Weapon Finesse
Skills: Acrobatics +7, Bluff +3, Climb +6, Intimidate +3, Knowledge (local) +5, Perception +8, Sense Motive +8, Stealth +7, Swim +6
Languages: Common
Special Qualities: Change Shape (human, hybrid, and dire rat; polymorph), rogue talents (fast stealth), Lycanthropic Empathy (rats and dire rats), trapfinding
Special Abilities
NONEEcology
Environment: Any UrbanOrganization: solitary, pair, pack (5-10), or guild (11-30 plus 5-12 dire rats)
Treasure: NPC gear (masterwork studded leather, short sword, light crossbow with 20 bolts, other treasure)
Natural wererats tend to be short and wiry, with constantly darting eyes and frequent nervous twitches. Males often have thin, ragged moustaches. Wererats prefer cities where they can blend in with the humanoid and rat population. Their abilities make them especially good at thieving and spying, and in many cities the thieves' guild employs numerous wererat members.