Weretiger, Hybrid Form

This humanoid tiger has striped fur and a muscular, lanky frame. Its feline face has sharp fangs and slitted eyes.
 

Weretiger, Hybrid Form (CR 4)

Human Rogue 4
Large Humanoid (Human, Shapechanger)
Alignment: Neutral Evil
Initiative: +7
Senses: Low-Light Vision, Scent; Perception +10
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 20, touch 12, flat-footed 17 (+3 armor, +3 Dex, +5 natural, -1 size)
Hit Points: 37 (4d8+16)
Saving Throws: Fort +4, Ref +7, Will +4
Evasion, trap sense +1, uncanny dodge
Damage Reduction: 10/silver
 

Offense

Melee: bite +8 (2d6+6 plus Grab and curse of lycanthropy), 2 claws +8 (1d8+6 plus Grab)
Reach: 5 feet
Ranged: mwk dagger +6 (1d6+6/19-20)
  Special Attacks: Pounce, Rake (2 claws +8, 1d8+6), sneak attack +2d6
 

Statistics

StrDexConIntWisCha
23 (+6) 16 (+3) 17 (+3) 10 (+0) 16 (+3) 8 (-1)
Base Attack Bonus: +3
CMB +10 (+14 Grapple)
CMD 23
  Feats: Improved Initiative, Skill Focus (Stealth)
  Skills: Acrobatics +9, Climb +12, Handle Animal +3, Intimidate +6, Perception +10, Sense Motive +10, Stealth +8, Survival +7, Swim +2
  Languages: Common
  Special Qualities: Change Shape (human, hybrid, and tiger; polymorph), Lycanthropic Empathy (tigers and dire tigers), rogue talents (bleeding attack +2, fast stealth), trapfinding +2

 

Special Abilities

NONE
 

Ecology

Environment: Any Plains or Marshes
Organization: solitary or pair
Treasure: NPC gear (studded leather, masterwork short sword, 2 masterwork daggers, other treasure)

  Weretigers in humanoid form have large eyes, long noses, and sharp cheekbones. Most have brown or red hair, though a few have white, black, or even blue-gray. Their movements appear careful yet casual, and a person observing one could easily assume he's watching a skilled pickpocket, graceful dancer, or sultry courtesan.
  Weretigers tend to be solitary creatures, only spending time with others of their kind when they feel the urge to breed. Evil weretigers enjoy the thrill of hunting intelligent prey.