Werewolverine, Hybrid Form
Howling out of the taiga comes a ferocious humanoid creature covered in thick grey fur. Its hands are tipped in long claws.
Werewolverine, Hybrid Form (CR 3)
Human Barbarian 3Medium Humanoid (Human, Shapechanger)
Alignment: Chaotic Neutral
Initiative: +1
Senses: Low-Light Vision, Scent; Perception +7
Speed: 40 feet
Space: 5 feet
Defense
Armor Class: 17, touch 9, flat-footed 15 (+3 armor, +1 Dex, +4 natural, -2 rage, +1 shield)Hit Points: 46 (3d12+15 plus 6)
Saving Throws: Fort +8, Ref +2, Will +4
uncanny dodge
Damage Reduction: 10/ silver
Offense
Melee: battleaxe +9 (1d8+6/x3), or 2 claws +9 (1d6+6), bite +9 (1d4+6 plus curse of lycanthropy; DC 15)Reach: 5 feet
Ranged: throwing axe +4 (1d6+6)
Special Attacks: rage (10 rounds), rage power (intimidating glare)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
23 (+6) | 13 (+1) | 20 (+5) | 8 (-1) | 12 (+1) | 10 (+0) |
CMB +8
CMD 19
Feats: Skill Focus (Intimidate), Toughness
Skills: Climb +12, Intimidate +9, Perception +7, Survival +7
Languages: Common
Special Qualities: Change Shape (human, hybrid, and wolverine; polymorph), fast movement, trap sense +1, Lycanthropic Empathy (badgers and wolverines)
Special Abilities
Rage (Ex)
A werewolverine in hybrid or animal form that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. The creature cannot end its rage voluntarily.Ecology
Environment: Cold ForestsOrganization: solitary, pair, family (3-6), pack (6-10), or troupe (11-20)
Treasure: NPC gear (battleaxe, 2 daggers, 2 throwing axes, studded leather armor, small wooden shield, other gear)
In their humanoid forms, werewolverines are wiry, muscular folk with broad shoulders and powerful hands. Their faces are almost always contorted into a twitchy sneer. Quick to anger and slow to calm, werewolverines are seemingly always on the brink of a powerful emotional outburst. When angered, a werewolverine screams and howls in a raspy voice that speaks of violent, primal rage.
Instinctively brutal, werewolverines make the ideal strong-arms for bandit gangs. Note that the statistics presented here for werewolverines assume that the creatures are in their barbarian rage - if the creatures are encountered at another time, simply adjust their statistics accordingly.
Credit Original author Nathan Douglas Paul Originally appearing in The Eamonvale Incursion (© Necromancer Games, 2008)
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