Whiptail Centipede, Giant

An elephantine centipede scurries about, its double tail lashing angrily behind it.
 

Whiptail Centipede, Giant (CR 3)

Huge Vermin
Alignment: Neutral
Initiative: +0
Senses: Darkvision 60 feet; Perception +4
  Speed: 40 feet, Climb 40 feet
Space: 15 feet
 

Defense

Armor Class: 15, touch 8, flat-footed 14 (+7 natural, -2 size)
Hit Points: 38 (4d8+20)
Saving Throws: Fort +9, Ref +1, Will +1
Immunity: mind-affecting effects
 

Offense

Melee: bite +8 (2d6+7 plus poison), tail slap +3 (1d3 nonlethal plus Trip)
Reach: 15 feet (20 feet with tail slap)
 

Statistics

StrDexConIntWisCha
25 (+7) 11 (+0) 21 (+5) - 10 (+0) 2 (-4)
Base Attack Bonus: +3
CMB +12
CMD 22 (can't be tripped)
  Feats:
  Skills: Climb +15, Perception +4, Stealth +0 Languages:
  Special Qualities: Compression

 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 1 save. The save DC is Constitution-based.

Tail Slap (Ex)

A giant whiptail centipede's tail slap deals nonlethal damage and gains no bonus from its Strength score on damage dealt.
 

Ecology

Environment: Temperate or Warm Forests or Underground
Organization: solitary, pair, or colony (3-6)
Treasure: none

  Whiptail centipedes are carrion eaters, though corpses large enough to satiate them are a rarity.
  Corpses of Huge or larger creatures left to rot often attract whiptail centipedes, who viciously defend their bounty against any who would intrude upon their lairs.