Whiptail Centipede, Giant
An elephantine centipede scurries about, its double tail lashing angrily behind it.
Whiptail Centipede, Giant (CR 3)
Huge VerminAlignment: Neutral
Initiative: +0
Senses: Darkvision 60 feet; Perception +4
Speed: 40 feet, Climb 40 feet
Space: 15 feet
Defense
Armor Class: 15, touch 8, flat-footed 14 (+7 natural, -2 size)Hit Points: 38 (4d8+20)
Saving Throws: Fort +9, Ref +1, Will +1
Immunity: mind-affecting effects
Offense
Melee: bite +8 (2d6+7 plus poison), tail slap +3 (1d3 nonlethal plus Trip)Reach: 15 feet (20 feet with tail slap)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
25 (+7) | 11 (+0) | 21 (+5) | - | 10 (+0) | 2 (-4) |
CMB +12
CMD 22 (can't be tripped)
Feats:
Skills: Climb +15, Perception +4, Stealth +0
- Racial Modifiers: +4 Perception, +8 Stealth
Special Qualities: Compression
Special Abilities
Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 17
- Frequency: 1/round for 6 rounds
- Track: Critical Dexterity
- Saves: 1 save
Tail Slap (Ex)
A giant whiptail centipede's tail slap deals nonlethal damage and gains no bonus from its Strength score on damage dealt.Ecology
Environment: Temperate or Warm Forests or UndergroundOrganization: solitary, pair, or colony (3-6)
Treasure: none
Whiptail centipedes are carrion eaters, though corpses large enough to satiate them are a rarity.
Corpses of Huge or larger creatures left to rot often attract whiptail centipedes, who viciously defend their bounty against any who would intrude upon their lairs.