Wickerman

This humanoid-shaped colossus is a towering fury of burning wicker and wood.
 

Wickerman (CR 13)

Colossal Construct (Fire)
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 30 feet
Space: 30 feet
 

Defense

Armor Class: 20, touch 5, flat-footed 17 (+3 Dex, +15 natural, -8 size)
Hit Points: 157 (14d10+80) Fast Healing 1
Saving Throws: Fort +4, Ref +7, Will +4
fire healing, Hardness 5
Immunity: construct traits, fire
Weaknesses: vulnerability to cold
 

Offense

Melee: 2 slams +19 (2d8+13 plus burn and Grab)
Reach: 30 feet
Ranged: burning brand +9 (4d6+13 plus burn)
  Special Attacks: Burn (1d6 fire, DC 17), wicker cage
 

Statistics

StrDexConIntWisCha
37 (+13) 16 (+3) - - 10 (+0) 7 (-2)
Base Attack Bonus: +14
CMB +35 (+39 Grapple)
CMD 48
  Feats:
  Skills:
  Languages:
  Special Qualities: constant blaze

 

Special Abilities

Burning Brand (Ex)

Once per round, a wickerman can draw forth pieces of its own body and throw them as a ranged attack with a range increment of 60 feet.

Constant Blaze (Su)

A wickerman constantly burns but is never consumed. Its flames are magical. Immersion in water only suppresses the flames, and only for as long as the wickerman is immersed. While its flames are suppressed, the wickerman loses its burn ability, and its wicker cage ability doesn't deal fire damage or cause creatures to catch on fire.

Fire Healing (Ex)

A magical attack that deals fire damage heals the wickerman 1 point of damage for every 3 points of damage the attack would otherwise deal.

Wicker Cage (Su)

If a wickerman successfully grapples a creature, as a move action it can shove the grabbed creature into the cage built into its chest. This works like swallow whole (4d6 fire damage plus the target automatically catches on fire [Pathfinder RPG Core Rulebook 444], AC 17, 15 hp). The DC to put out this fire is 17. If a creature cuts its way free, the wickerman can't use this ability again until it is fully healed. The save DC is Constitution-based.
 

Ecology

Environment: Any Land
Organization: solitary
Treasure: none

  A wickerman is a towering wicker statue with a cage in its chest. Inanimate ones are used for sacrifices to gods or nature faiths, and the constructs to terrify a faith's enemies.
  Construction:
  A wickerman is created from 12,000 pounds of wicker and rare wood costing 10,000 gp. Activating the wickerman requires sacrificing a living humanoid inside its chest cage. Sacrificing a creature is an evil act.
  WICKERMAN:
  CL 14th; Price 110,000 gp
  Construction Requirements:
  Craft Construct, fire seeds, wall of fire, warp wood, creator must be caster level 12th; Skill Craft (carpentry) or Craft (sculptures) DC 15; Cost 60,000 gp