Wilderness Soldiers

Transmutation
Level: Druid * 2, Hunter * 2, Ranger * 2
Components: V, S
Casting Time: 1 Standard Action
Range: 30 ft.
Area: 30-ft.-radius emanation, centered on you
Duration: 1 round/level
Saving Throw: None
Spell Resistance: no
  You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you can direct are within the area. You can spend a Swift Action and/or a Standard Action on each of your turns to direct one of the following attacks. The attack bonus or CMB for these attacks equals your base attack bonus + your Wisdom modifier. You grant a +1 bonus per three Caster Levels (maximum +5) on damage rolls due to this spell. Your wilderness soldiers never provoke Attacks of Opportunity, and they do not count as allies for Flanking or other purposes.
  Tree: A tree makes a Melee Attack with a 10-foot reach from its trunk. A hit deals an amount of damage equal to 1d8 points + your Wisdom modifier. The tree can instead attempt a Bull Rush, Drag, or Reposition combat maneuver with the same reach, but the tree cannot move itself.
  Undergrowth or Hedgerow: Acting as a Medium creature, one square of undergrowth or hedgerow attempts a Grapple combat maneuver against an opponent within or adjacent to that square. Heavy undergrowth gains a +2 bonus to its CMD. Undergrowth cannot move the Grapple or pin a foe, but it can deal an amount of damage equal to 1d4 points + your Wisdom modifier by making a successful Grapple check against a foe it is grappling. The undergrowth's CMD is 5 + its CMB. If you fail to direct the undergrowth to maintain the Grapple, it releases its opponent.