Class Skills
An oracle with the wind mystery adds
Acrobatics,
Escape Artist,
Fly, and
Stealth to their list of class skills.
Bonus Spells
Alter Winds (2nd),
Gust Of Wind (4th),
Cloak of Winds (6th),
River of Wind (8th),
Control Winds (10th),
Sirocco (12th),
Control Weather (14th),
Whirlwind (16th),
Winds of Vengeance (18th).
Revelations
An oracle with the wind mystery can choose from any of the following revelations.
Air Barrier (): You can create an
Invisible shell of air that grants you a +4
Armor Bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. You can use this barrier for 1 hour per day per
Oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.
Gaseous Form (Su): As a
Standard Action, you can assume a
Gaseous Form, as the spell. You can remain gaseous for 1 minute per day per
Oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You must be at least 7th level to select this revelation. You can bring other creatures with you in your
Gaseous Form, but each passenger costs an additional minute per minute of travel.
Invisibility (Su): As a
Standard Action, you can become
Invisible (as per the
Invisibility spell). You can remain
Invisible for 1 minute per day per
Oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Starting at 9th level, each time you activate this ability you can treat it as
Invisibility, Greater, though each round spent this way counts as 1 minute of your normal
Invisibility duration. You must be at least 3rd level to select this revelation.
Lightning Breath (Su): As a
Standard Action, you can breathe a 30-foot line of electricity. This line deals 1d4 points of electricity damage per
Oracle level. A
Reflex Save halves this damage. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.
Spark Skin (): You gain
Electricity Resistance 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain
Immunity to electricity.
Thunderburst (): As a
Standard Action, you can create a blast of air accompanied by a loud peal of thunder. The blast has a range of 100 feet and has a 20-foot radius, increasing by 5 feet for every 4
Oracle levels after 7th. Creatures in the area take 1d6 points of bludgeoning damage per
Oracle level and are
Deafened for 1 hour, with a
Fortitude Save resulting in half damage and no deafness. You must be at least 7th level to select this revelation. You can use this ability once per day, plus one additional time per day at 11th level and every four levels thereafter.
Touch of Electricity (Su): As a
Standard Action, you can perform a melee
Touch Attack that deals 1d6 points of electricity damage +1 point for every two
Oracle levels you possess. You can use this ability a number of times per day equal to 3 + your
Charisma modifier. At 11th level, any weapon that you wield is treated as a shock weapon.
Vortex Spells (): Whenever you score a critical hit against an opponent with an attack spell, the target is
Staggered for 1 round. At 11th level, the duration increases to 1d4 rounds.
Wind Sight (): You ignore penalties on
Perception checks based on wind and the first 100 feet of distance. At 7th level, as a
Standard Action, you can see and hear into any area (as if using
Clairaudience/Clairvoyance) within range as long as there is an unobstructed path for air to travel between you and the target area (this does not require line of effect, meaning the path can turn corners and go through spaces no smaller than 1 inch in diameter). You can use this ability a number of rounds per day equal to your
Oracle level, but these rounds do not need to be consecutive.
Wings of Air (Su): As a
Swift Action, you can manifest a pair of translucent, cloud-like wings that grant you a
Fly speed of 60 feet with good maneuverability. At 10th level, your speed increases to 90 feet and your maneuverability increases to perfect. You can use these wings for 1 minute per day per
Oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You must be at least 7th level to select this revelation.
Final Revelation
Upon reaching 20th level, you become a master of air and electricity. You can apply any one of the following feats to any air or electricity spell without increasing the level or casting time:
Enlarge Spell,
Extend Spell,
Silent Spell, or
Still Spell.
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