Witch Tree

A witch tree combines the features of a tall, beautiful woman and a willow tree looking somewhat like a female willow treant. Her hair and fingers form the fronds of the willow, her arms and parts of her hair, the branches. From a distance, the witch tree is almost indistinguishable from a normal willow tree. Its skin is thick and dark, resembling the bark of a tree. Its legs join together to form the roots.
 

Witch Tree (CR 11)

Huge Plant
Alignment: Chaotic Evil
Initiative: +3
Senses: Low-Light Vision; Perception +19
  Speed: 20 feet
Space: 15 feet
 

Defense

Armor Class: 21, touch 7, flat-footed 21 (-1 Dex, +14 natural, -2 size)
Hit Points: 115 (11d8+66)
Saving Throws: Fort +13, Ref +4, Will +6
Damage Reduction: 10/magic
Immunity: plant traits
Energy Resistance: electricity 10, fire 10
Spell Resistance: 22
 

Offense

Melee: 4 tendrils +16 (2d6+9 plus Grab)
Reach: 15 feet
  Special Attacks: Constrict (2d6+9)
  Spell-Like Abilities (CL 16th):

Statistics

StrDexConIntWisCha
28 (+9) 9 (-1) 23 (+6) 14 (+2) 13 (+1) 18 (+4)
Base Attack Bonus: +8
CMB +19
CMD 28
  Feats: Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (tendril)
  Skills: Bluff +11, Diplomacy +11, Knowledge (arcana) +13, Perception +19, Sense Motive +3, Spellcraft +10
  Languages: Abyssal, Common, Goblin, Sylvan
 

Special Abilities

NONE
 

Ecology

Environment: Temperate Forests
Organization: solitary, grove (2-5)
Treasure: standard

  Witch trees gain nutrients from the soil where they take root, but have a particular fondness for living flesh, particularly that of gnomes and orcs. As such, groves of these creatures can be found lairing near such settlements.
  The origin of the witch tree is clouded; on one side, sages argue that the witch tree is a magical creation created by an insane spellcaster to do his personal bidding. On the other side, sages argue that the witch tree resulted from miscast magic or is the result of \"magical leakage\" perhaps created when a spellcaster attempting to create a magical wand or staff or other such item failed in his endeavors and cast aside the item, thereby allowing what magic it held to \"leak\" out into the surrounding soil. Regardless of the origin, the creature has multiplied significantly in numbers and shows no signs of becoming extinct anytime soon.
  Some adventurers tell tales of a witch tree grove that lured the entire population of a small village to its death through magical charms and hexes. Such stories are not without merit, and most intrepid adventurers warn others of their kind when a witch tree grove has been discovered.
  When a discovery is made, hunters, druids, and warriors move against the witch tree in an effort to remove the threat before villagers and livestock begin disappearing. A witch tree sits unmoving until a potential target moves within range. It first attacks using its spell-like abilities, attempting to charm or control its would-be assailants. Those that resist are attacked physically by the witch tree. A grabbed opponent is held until it escapes or dies or until the witch tree is killed.
  Copyright Notice Author Scott Greene.

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