Wolverine

This stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.
 

Wolverine (CR 2)

Medium Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +10
  Speed: 30 feet, Burrow 10 feet, Climb 10 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Hit Points: 22 (3d8+9)
Saving Throws: Fort +5, Ref +5, Will +2
 

Offense

Melee: 2 claws +4 (1d6+2), bite +4 (1d4+2)
Reach: 5 feet
  Special Attacks: rage
 

Statistics

StrDexConIntWisCha
15 (+2) 15 (+2) 15 (+2) 2 (-4) 12 (+1) 10 (+0)
Base Attack Bonus: +2
CMB +4
CMD 16 (20 vs. Trip)
  Feats: Skill Focus (Perception), Toughness
  Skills: Climb +10, Perception +10
  Languages:
 

Special Abilities

Rage (Ex)

A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.
 

Ecology

Environment: Cold Forests
Organization: solitary
Treasure: none

  Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears. They are fearsome opponents, launching into a frenzy when wounded. They tend to give off a very strong, unpleasant musk smell when angry.
  Armed with powerful jaws, strong legs, and a thick hide, wolverines are remarkably strong for their size. They are reckless in battle and throw themselves at their foes, clawing and biting furiously.

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