Wolverine
This stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.
Wolverine (CR 2)
Medium AnimalAlignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +10
Speed: 30 feet, Burrow 10 feet, Climb 10 feet
Space: 5 feet
Defense
Armor Class: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)Hit Points: 22 (3d8+9)
Saving Throws: Fort +5, Ref +5, Will +2
Offense
Melee: 2 claws +4 (1d6+2), bite +4 (1d4+2)Reach: 5 feet
Special Attacks: rage
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 2 (-4) | 12 (+1) | 10 (+0) |
CMB +4
CMD 16 (20 vs. Trip)
Feats: Skill Focus (Perception), Toughness
Skills: Climb +10, Perception +10
Languages:
Special Abilities
Rage (Ex)
A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.Ecology
Environment: Cold ForestsOrganization: solitary
Treasure: none
Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears. They are fearsome opponents, launching into a frenzy when wounded. They tend to give off a very strong, unpleasant musk smell when angry.
Armed with powerful jaws, strong legs, and a thick hide, wolverines are remarkably strong for their size. They are reckless in battle and throw themselves at their foes, clawing and biting furiously.