Wolverine, Dire

This terrible wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage.
 

Wolverine, Dire (CR 4)

Large Animal
Alignment: Neutral
Initiative: +7
Senses: Low-Light Vision, Scent; Perception +12
  Speed: 30 feet, Climb 10 feet
Space: 10 feet
 

Defense

Armor Class: 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)
Hit Points: 42 (5d8+20)
Saving Throws: Fort +7, Ref +7, Will +2
 

Offense

Melee: 2 claws +6 (1d8+4), bite +6 (1d6+4)
Reach: 5 feet
  Special Attacks: rage
 

Statistics

StrDexConIntWisCha
19 (+4) 17 (+3) 17 (+3) 2 (-4) 12 (+1) 10 (+0)
Base Attack Bonus: +3
CMB +8
CMD 21 (25 vs. Trip)
  Feats: Improved Initiative, Skill Focus (Perception), Toughness
  Skills: Climb +12, Perception +12
  Languages:
 

Special Abilities

Rage (Ex)

A dire wolverine that takes damage in combat flies into a rage on its next turn, madly clawing and biting until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.
 

Ecology

Environment: Cold Forests
Organization: solitary or pair
Treasure: none

  Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoid-settled regions as their own and then fearlessly tearing the settlements apart.
  Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.