Wolverine, Dire
This terrible wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage.
Wolverine, Dire (CR 4)
Large AnimalAlignment: Neutral
Initiative: +7
Senses: Low-Light Vision, Scent; Perception +12
Speed: 30 feet, Climb 10 feet
Space: 10 feet
Defense
Armor Class: 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)Hit Points: 42 (5d8+20)
Saving Throws: Fort +7, Ref +7, Will +2
Offense
Melee: 2 claws +6 (1d8+4), bite +6 (1d6+4)Reach: 5 feet
Special Attacks: rage
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 17 (+3) | 2 (-4) | 12 (+1) | 10 (+0) |
CMB +8
CMD 21 (25 vs. Trip)
Feats: Improved Initiative, Skill Focus (Perception), Toughness
Skills: Climb +12, Perception +12
Languages:
Special Abilities
Rage (Ex)
A dire wolverine that takes damage in combat flies into a rage on its next turn, madly clawing and biting until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.Ecology
Environment: Cold ForestsOrganization: solitary or pair
Treasure: none
Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoid-settled regions as their own and then fearlessly tearing the settlements apart.
Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.