Woodwose

This green skinned green haired figure has the appearance of a gnarled old man with skin like tree bark. Its hair and beard looks like Spanish moss with brambles and leaves knotted through it.
 

Woodwose (CR 10)

Medium Fey
Alignment: Neutral Evil
Initiative: +7
Senses: Low-Light Vision, plant sense 60 feet; Perception +28
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 24, touch 14, flat-footed 20 (+3 Dex, +1 dodge, +10 natural)
Hit Points: 127 (17d6+68)
Saving Throws: Fort +9, Ref +13, Will +13
plant passivism
Damage Reduction: 10/cold iron
Immunity: wood
 

Offense

Melee: club +11 (1d6+3) or 2 slams +11 (1d6+3)
Reach: 5 feet
  Special Attacks: spines
  Spell-Like Abilities (CL 17th):
  Druid Spells Prepared (CL 9th):

Statistics

StrDexConIntWisCha
17 (+3) 16 (+3) 18 (+4) 13 (+1) 16 (+3) 18 (+4)
Base Attack Bonus: +8
CMB +11
CMD 25
  Feats: Alertness, Blind-Fight, Combat Casting, Dodge, Empower Spell, Improved Initiative, Quicken Spell, Stealthy
  Skills: Bluff +22, Craft (alchemy) +21, Craft (any) +21, Diplomacy +17, Knowledge (nature) +21, Perception +27, Sense Motive +27, Stealth +17 (+21 in forests)
  • Racial Modifiers: +4 Stealth in forests
Languages: Common, Sylvan
 

Special Abilities

Immunity to Wood (Ex)

A woodwose is unaffected by wooden weapons (such as clubs or quarterstaffs) and spells or effects that generate or use wood-type effects (such as a wall of thorns for example). Weapons with damaging parts that are primarily metal (or some other material) such as arrows, spears, and so on, damage a woodwose normally.

Plant Passivism (Ex)

No plant creatures willingly attack a woodwose. They can be forced to do so through magical means however. If attacked by a woodwose or one of its allies, the effect is broken and the plant creature can attack the woodwose normally.

Plantsense (Ex)

A woodwose can automatically sense the location of anything within 60 feet that is in contact with vegetation.

Spells

A woodwose casts spells as a 9th-level druid.

Spines (Ex)

As a free action, a woodwose can cause sharpened wooden spines to protrude from its body. Any creature in contact with the woodwose or grappling with it takes 1d6 points of piercing damage each round it remains in contact with the woodwose. In addition, any creature attacking a woodwose with natural weapons or unarmed attacks takes the same 1d6 points of damage.
 

Ecology

Environment: Temperate Forests
Organization: solitary
Treasure: standard (club, other treasure)

  The woodwose or green men are wicked male counterparts of the dryad. Guardians and protectors of forests and woodlands, woodwose have a cruel streak, feeling it better to bury an intruder amongst the trees than ever let them leave their forested sanctuaries again. Due to their malign nature, woodwoses do not associate with dryads, most sprites, or other benign woodland creatures. They do however sometimes form bonds and alliances with other evil fey creatures (such as redcaps and quicklings).
  Woodwoses have great magical powers like those of a druid, whom they seek to thwart and destroy when given the opportunity. A woodwose stands 5 feet tall and weighs about 150 pounds. Its skin is dark brown and rough and course to the touch. Its hair is dark greenish brown. A woodwose's eyes are deep chestnut brown.
  Woodwoses primarily fight using spells and spell-like abilities. In melee combat they lash out with powerful slam attacks or use thick wooden clubs and cause great spines to sprout from their body after the manner of a porcupine.
  Copyright Notice Author Scott Greene.

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