Worg, Dire

A black-furred wolf the size of a horse, this beast has eyes that seem to glow with a sinister intelligence.
 

Worg, Dire (CR 6)

Large Magical Beast
Alignment: Neutral Evil
Initiative: +2
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +12
  Speed: 50 feet
Space: 10 feet
 

Defense

Armor Class: 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, -1 size)
Hit Points: 68 (8d10+24)
Saving Throws: Fort +9, Ref +8, Will +4
 

Offense

Melee: bite +17 (2d6+13 plus Trip)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
29 (+9) 15 (+2) 17 (+3) 6 (-2) 14 (+2) 14 (+2)
Base Attack Bonus: +8
CMB +18
CMD 31 (34 vs. Trip)
  Feats: Improved Natural Attack (bite), Run, Skill Focus (Perception), Weapon Focus (bite)
  Skills: Acrobatics +7, Perception +12, Stealth +5, Survival +6 Languages: Common, Giant
 

Special Abilities

NONE
 

Ecology

Environment: Temperate Forests or Plains
Organization: solitary, pair, or pack (6-11)
Treasure: 1/10 coins; 50% goods; 50% items

  These creatures are to worgs what dire wolves are to their more ordinary kin. They still tend to associate with evil creatures but rarely anything as mundane or insignificant as a goblinoid. Occasionally they serve as mounts for ogres or hill giants. Like their lesser kin, dire worgs typically hunt in packs, though they don't limit their fare to herbivores or the sick and infirm.
  Dire worgs often challenge the most powerful member of an animal pack knowing that if the leader is killed, the rest are usually easy pickings. They have also been known to seek out isolated humanoid settlements and leave them as little more than smashed buildings and a few well-chewed and bloody bones.
  A dire worg has black fur, sometimes with reddish highlights, giving it an almost demonic appearance, and grows to be 10 feet long and 7 feet high at the shoulder. It weighs 1,200 pounds.
  Dire worgs typically attack in packs holding particularly powerful prey at bay until their giant allies or additional worgs arrive. A mated pair of dire worgs often has a pack of normal worgs serving them as bush beaters to chase prey into the dire worgs' clutches. Like their lesser cousins, they prefer to harry and exhaust tougher prey before moving in with flanking and trip attacks.

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