Yangethe

This six-eyed horror looks something like a dead tree with claws, tentacles, spidery legs, and a mouth bulging with tentacles.
 

Yangethe (CR 9)

Large Aberration
Alignment: Chaotic Evil
Initiative: +4
Senses: Darkvision 120 feet; Perception +19
  Speed: 40 feet
Space: 10 feet
 

Defense

Armor Class: 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, -1 size)
Hit Points: 115 (11d8+66)
Saving Throws: Fort +9, Ref +9, Will +12
Damage Reduction: 10/slashing or piercing
Immunity: cold, fear, mind-affecting effects
Spell Resistance: 20
 

Offense

Melee: 2 claws +14 (1d6+7), 4 tentacles +13 (1d6+3 plus Grab)
Reach: 10 feet
  Special Attacks: feeding tentacles
  Spell-Like Abilities (CL 10th; Concentration +13):

Statistics

StrDexConIntWisCha
24 (+7) 18 (+4) 22 (+6) 17 (+3) 21 (+5) 17 (+3)
Base Attack Bonus: +8
CMB +16 (+20 Grapple)
CMD 30 (can't be tripped)
  Feats: Combat Casting, Lightning Reflexes, Multiattack, Quicken Spell-Like Ability (True Strike), Weapon Focus (tentacles)
  Skills: Knowledge (arcana) +14, Knowledge (geography) +14, Knowledge (engineering) +17, Perception +19, Sense Motive +16, Spellcraft +17, Use Magic Device +14
  Languages: Aklo; telepathy 60 ft.
  Special Qualities: No Breath

 

Special Abilities

Feeding Tentacles (Su)

As a standard action as part of maintaining a grapple, a yangethe can use its mouth tentacles to feed on a helpless or grappled creature by making a +14 melee touch attack. If it hits, the feeding tentacles siphon away the victim's emotions and deal 1d4 points of Charisma drain. The yangethe heals 5 points of damage for every point of Charisma it drains in this manner. As long as a creature continues to suffer this Charisma drain, each time it attempts to sleep it is affected by a nightmare spell (CL 10th, DC 20), experiencing terrifying dreams in which it relives the feeling of being fed upon over and over. All effects from the feeding tentacles are mind-affecting effects.

Psychic Blast ()

This spell-like ability functions as confusion, and also deals 10d6 points of nonlethal damage when it first affects foes (Will DC 21 half). This ability is the equivalent of a 5th-level spell.
 

Ecology

Environment: Cold Forests or Vacuum
Organization: solitary, pair, or cluster (3-8)
Treasure: standard

  Bred by the Dominion of the Black, yangethes have, over the eons, developed keen intellects. On some planets, they've formed small, independent colonies that keep \"farms\" of victims on whose emotions they feed.
  The yangethes' ability to teleport across galaxies makes them remarkable as scouts or as the vanguards for an invasion. Unless slain violently, yangethes are immortal. They don't need to eat or drink to survive-though they will indulge in feeding for pleasure.

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