Ypotryll
This ugly creature's porcine head features multiple horns and tusks. Its muscular body ripples with raw power.
Ypotryll (CR 15)
Huge Magical BeastAlignment: Neutral
Initiative: -1
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +12
Speed: 60 feet
Space: 10 feet
Defense
Armor Class: 29, touch 7, flat-footed 29 (-1 Dex, +22 natural, -2 size)Hit Points: 253 (22d10+132)
Saving Throws: Fort +21, Ref +12, Will +9; +6 vs. charms and compulsions
Damage Reduction: 5/-
Offense
Melee: gore +31 (4d8+16 plus push), 2 hooves +29 (2d8+11), tail slap +29 (2d6+5 plus push)Reach: 15 feet (15 feet with tail slap)
Special Attacks: destructive charge, Push (gore, tail slap, 10 ft.), thundering path, Trample (2d8+16), unstoppable force
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
32 (+11) | 9 (-1) | 21 (+5) | 2 (-4) | 10 (+0) | 7 (-2) |
CMB +35 (+37 Bull Rush, +39 Overrun)
CMD 44 (46 vs. Bull Rush, 46 vs. Overrun)
Feats: Charge Through, Endurance, Great Fortitude, Greater Overrun, Powerful Maneuvers, Iron Will, Multiattack, Run, Toughness
Skills: Acrobatics +6 (+18 when jumping), Perception +12, Survival +4, Swim +23
- Racial Modifiers: +12 Acrobatics when jumping, +4 Swim
Special Qualities: bloody-minded
Special Abilities
Bloody-Minded (Ex)
A ypotryll is not easily swayed from its bloody business. It gains a +6 bonus on saves against charm and compulsion effects.Destructive Charge (Ex)
A ypotryll's charge attack ignores up to 1 point of a target object's hardness for each 5 feet charged.Thundering Path (Ex)
A ypotryll's charge shakes the ground it crosses. The path of its charge is considered difficult terrain until the start of the ypotryll's next turn, and creatures with tremorsense that are within 100 feet of the end of the ypotryll's charge are blinded for that same amount of time.Unstoppable Force (Ex)
A ypotryll's bonus on a charge attack is +4, and it may add this bonus on overrun combat maneuver checks attempted using Charge Through.Ecology
Environment: Temperate Marshes, Hills, or CoastsOrganization: solitary, pair, herd (3-16)
Treasure: none
A ypotryll may charge over difficult terrain, provided the terrain does not cost more than 2 squares to enter. For those unfortunate enough to get in an ypotryll's way, the thundering rhythm of its hooves is the sound of doom. These creatures are pure savagery and destruction incarnate. A bulk of muscle and hate, a charging ypotryll can be slowed by few things.
Bodies and viscera are strewed about when this powerful boarlike juggernaut hits a shield wall, and pikes splinter on its armored plates as if they were twigs. Given enough momentum, a charging ypotryll can rip apart a drawbridge or even the crash through a keep's walls. Powerful savage tribes corral these beasts and unleash their carnage on the battlefield. Giants and powerful troll chiefs prize ypotrylls, and spend much time and resources to break them, though ypotrylls' volatile nature ensures such domestication is rare. When it does happen, they make truly frightening steeds.
In the wild, ypotrylls spend their time roaming their territory looking for enough food to support their massive bodies. While they prefer meat, these creatures are omnivores and will eat almost anything. Ypotrylls are especially fond of the scraps they can find in the trash heaps of civilized races, which can mean disaster for a settlement.