Zephyr's Fleetness

Transmutation [air]
Level: Hunter * 3, Ranger * 3
Components: V, S
Casting Time: 1 round
Range: long (400 ft. + 40 ft./level)
Target: one creature/2 levels
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
  You can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot Enhancement Bonus to its land speed and fly speed (if any). Each target can also move (and Charge) through Difficult Terrain without penalty.