FEATURE: ADAPTABLE
Air-aligned characters like to keep their options open so they can adapt to rapidly changing situations. Whenever you have advantage or disadvantage on a roll, you may reroll one of the dice once. You must use the new roll. After using this feature, you cannot use it again until you finish a long rest.
ADAPTED FOR ICE
You have resistance to cold damage.
MASTERY OF THE SELF
Action: start or end a flow or ebb state
Flow State
You have a +2 bonus to your Armor Class if you are not wearing medium or heavy armor and not using a shield, and a +1 bonus otherwise.
You may take two reactions every round in combat.
Whenever you take damage, you must succeed on a Constitution saving throw (DC 10 or half the damage you take, whichever is greater) to maintain concentration or gain a level of exhaustion and automatically leave the flow state.
Whenever you are knocked unconscious, you gain a level of exhaustion and automatically leave the flow state.
You require an extra day’s worth of food if you spend more than 1 minute total in the flow state per day.
Your base walking speed is 40 feet.
Ebb State
Levels of exhaustion do not affect your ability checks or speed.
You have resistance to poison damage.
You have advantage on Constitution saving throws against the effects of poison.
Whenever you take damage, you must succeed on a Constitution saving throw (DC 5 or half the damage you take, whichever is greater) to maintain concentration or automatically leave the ebb state.
You require only half as much food and water per day, and only require 4 hours of sleep.
Your base walking speed is 25 feet.
DEEP HIBERNATION
From the ebb state, you can bring yourself in and out of a sleep so deep that it resembles death. It takes 10 minutes to enter this state fully, and it can be maintained for up to 1 week. You have enough awareness of your surroundings that you are capable of waking at a time of your choosing, when a creature touches you, or if you hear your name or distressing sounds.
You require no food or water while in this hibernation, and you are not affected by cold weather conditions. If you are under the ongoing effects of a disease, poison, or drug, its effects are slowed to a standstill until you wake.
When you wake from hibernation, you enter the ebb state and can’t leave it until at least 10 minutes have passed. During those 10 minutes, your Strength and Dexterity scores drop to 5, if they aren’t 5 or lower already.
FIRE SYNTHESIS – INSPIRED STRIKE
You may automatically succeed on an attack, as long as it is possible to do so. You must decide before making the attack roll. After using this feature, you cannot use it again until you finish a long rest.
Sneak Attack
Thieve's Cant
Clever Words
Features & Traits
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