Coriolis TGD Extended Delve
This Extended Delve is a home brew or house rule that is intended to take the delving aspect of Coriolis: the Great Dark Quickstart into a more narrative direction while seeking to involve each member of the team. Hopefully this will make Delving less rinse and repeat of a board game. The goal would be to make each leg of the journey an interesting encounter.
Preparation
Into the Depth
At the start of a delving and at each leg of the delve the members of the team chooses how they will contribute to the exploration into the depth of the site. This will be a test for each member of the team (up to 4 characters) to contribute their success to the overall goal. Each members delving roll is penalized by the Delve Class, successes contribute to the team progress.Pace of the Delve can be increased by NOT using the Delve Class as a penalty to the Delve actions. Up to four team members rolling a delve action is intended based on keeping the common number of actual players engaged. If the GM has more than 5 players he should use good judgement on keeping them engaged but controlling the pace of the delve. One example would be give the fifth member a special task important to the delve but not part of the delve action.
Delving Actions
Forward and down
With Extended Delving the team moves down a number of markers equal to their successes unless the GM has a reason this would not be possible. The GM may interrupt the movement with events that would block their descent including creatures. These interruptions should be interesting and story driven. ExamplesDelving Example ...
Jereman leads the way Delving as his team starts their descent knowing he would not allow another to pull on a rope that he has not tugged first, not again. The whirl of your exo-suit is music to your ears Messima, as you consult the portable unit again Scanning and updating the information. Yann gives you a sour look that says not to break his scanner or you will never hear the end of it. Yann you are almost bubbling with excitement as you send Pteryc just ahead to continue Scouting the blight. They keep saying the blight is not alive but you have seen things, things that make you question... Charima you play to your strengths and your well founded paranoia, as you are the last one down taking the rear Guard position.
Actions - Rolls - Results
Class 1 Delve
Jereman | Delve: Agility 6 + Delver 2 - Class 1 (3 successes)
Messima | Scan: Logic 5 - Class 1 (1 success)
Yann | Blight Analysis: Insight 6 + Bird Handler 2 - Class 1 (2 successes)
Charima | Guarding: Perception 5 - Class 1 (0 success)
Current Marker: Marker 6 (0 depth + 6 successes)
Event: Magnetic Anomalies (prerolled by the GM at each marker)
Time: 1.50 hours
Supply Cost: 6
Actions & Rolls
Results
Delve Events
The GM should prepare at minimum a brief event at each marker of the delves ahead of time. One line or a couple of words should do it. In addition I recommend preparing several either fixed events at positions on the map you want them or have several floating events to pop in when you feel appropriate.For more variety draw on other resources you own to generate blight creatures and events.
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