Emerald Wind
The Emerald Wind is a sleek and streamlined vessel, designed for speed and agility, in the prestigious Chelebs Shipyard. Its hull is a deep, metallic green that shimmers under different lighting, giving it the appearance of a gemstone gliding through space. The design balances aesthetics and functionality, with smooth, flowing lines that reduce drag and enhance its maneuverability. The Emerald Wind is known for it's exploits during the Battle of Ashara's Veil. During a tense conflict between the Free Traders' Coalition and the hegemonic forces of the Zenithian Hegemony, the Emerald Wind played a pivotal role. The skirmish took place in the dense asteroid field known as Ashara's Veil, a strategic choke point for supply routes.
Type: Blockade Runner
Shipyard: Chelebs
Class: III
When a specific problem is triggered, Selene will refuse to perform a certain task. Instead, she will launch into a dramatic recitation of ancient poetry, legends, and philosophical musings over the ship's intercom. Her ethereal voice echoes through the halls, weaving tales of long-lost civilizations and cryptic prophecies. This esoteric disruption lasts for the duration of a combat encounter or for several hours, leaving the crew to manage without her usual support while being serenaded by her enigmatic narratives. WeaponsPlasma Torpedo
Heavy Accelerator Cannon
Countermeasure Dispenser
DriveTurbo Projector: Enhances ship speed and maneuverability.
Supercharged Reactor: Provides high energy output for extended operations.
Atmospheric Entry: Allows for safe and efficient planetary landings and take-offs.
Gravitron-projector: Aids in creating artificial gravity and stabilizing the ship during high-speed maneuvers.
SafetyMedlab: Fully equipped medical laboratory for treatment and emergency medical care.
Escape Pods: Ensures safety with multiple escape pods for evacuation during emergencies.
MiscellaneousSalvage Station: Equipped for recovery and repurposing of materials and wrecks.
Docking Station: Facilitates easy and secure docking with other ships or stations.
Cabins - Standard: Provides comfortable living quarters for the crew and passengers.
Chapel: A place for spiritual needs and reflection during long voyages.
Modules: 10
Energy Points (EP): 6
Hull Ppoints (HP): 6
Signature: 1
Armor: 5
Speed: 3
Cost: 1,610,000.00 Birr
Type: Blockade Runner
Shipyard: Chelebs
Class: III
Ships Artificial Intelligence
Selene considers herself an essential and equal member of the crew and will take an conflict very personal, even from her crew. She is Playful, Capricious, and Quirky. Selene, the ship's artificial intelligence, is known for her eccentric and unpredictable behavior. While highly efficient and capable, she has a quirky side that can sometimes disrupt operations in the most unconventional ways. Eccentric BehaviorWhen a specific problem is triggered, Selene will refuse to perform a certain task. Instead, she will launch into a dramatic recitation of ancient poetry, legends, and philosophical musings over the ship's intercom. Her ethereal voice echoes through the halls, weaving tales of long-lost civilizations and cryptic prophecies. This esoteric disruption lasts for the duration of a combat encounter or for several hours, leaving the crew to manage without her usual support while being serenaded by her enigmatic narratives. Weapons
Drive
Safety
Miscellaneous
Specs
Maneuver: 2Modules: 10
Energy Points (EP): 6
Hull Ppoints (HP): 6
Signature: 1
Armor: 5
Speed: 3
Cost: 1,610,000.00 Birr
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