Adventurers
This is a Summer Camp article written AT GREAT SPEED! It has not yet been edited, so apologies for the copious typos and small text issues.
"He's a bit of a godbotherer, old Gerald," Dora went on, "but then we loved having those types around whenever there was trouble in The Business, didn't we?"Coming from any background, from any walk of life, and from any species, what unites Adventurers is their profession and culture, and their drive for adventure. Among outsiders they are known by turns as trouble, or as heroes. But always, they are larger than the mundane world around them, and drama seems attracted by their very presence.
"You were in The Business?" Iris asked, examining the purple-eyed gnome with newfound respect. From the outside, people called them Adventurers. But everyone in The Business knew what The Business was, and what to call it.
"Most everyone here was, one way or another," Dora said. "And watch out - some of them'll talk your ear off about the glory days."
"Ron," said Burtha immediately, suppressing a smirk.
Culture
Shared customary codes and values
Common Etiquette rules
The Business
"If someone introduces themselves as An Adventurer, you'll know they're either an imposter, or greener than green. Either way, steer clear."
Those who work as adventurers refer to themselves as "in the Business". Curiously, they never call themselves Businessmen, however.
Campsite Treaties
While you're travelling on a road, you'll often come across camping adventurers. Common etiquette dictates that parties that meet after dark invite one another to camp together. This allows shorter watch shifts, more varied provisions for everyone, and usually, some good gossip and stories swapped soon.Campsites are considered havens, hallowed ground, and non-hostile even among the worst of enemies. Anyone who violates this trust, by starting a brawl or harming their fellow adventurers, loses their rep indefinitely. Untrusted adventurers will struggle to join a party, and subsequently, will usually be forced to take on small jobs alone. No one wants to bunk with someone who'll stab you in the back, after all.
Such a great take on this prompt! So many tabletop settings make adventurers a part of the broader world, beyond just the players' party, and yet I rarely see any sort of effort put into defining them more broadly like this. Greatly enjoyed some of the specifics you went into; the detail of adventurers typically saying they're "in the business" feels very real, for example.