Humanity & Breaking Points
Vampire Humanity represents their perspective and understanding of their former lives, allowing them to blend with mortals and walk among them. Vampires with low Humanity grow distant and alien. Vampires use Humanity, while mortals use Integrity. The social modifier for humanity applies to dealing with mortals, however does not apply to their Trusted or other vampires.
A mortal character stands to loose Integrity when they experience a Breaking Point. Good examples of Breaking Points for mortals are:
The character performs an action that either violates his personal moral code or that is considered unacceptable in society.
The character witnesses something traumatic, terrifying, or that rattles his understanding of the world.
The character is the victim of a an attack or supernatural attack, whether physical, emotional or mental.
Pending ? Distant +1 level or Personal -1 level
The Roll
Integrity + higher of Resolve or Composure
vs. 1 +/- Enhancements or Complications May not use Willpower to enhance the roll Results Botch (Dramatic Failure)
Loose 1 Humanity
Gain Major Breaking Point Condition
(Jaded, Broken, Fugue, Madness ...) "Nothing of consequence" 3 Momentum Failure
Loose 1 Humanity
Gain a Minor Breaking Point Condition
(Guilty, Shaken, Spooked, Bestial, Competitive or Wanton ...) "Lets go a little bit more" 1 Momentum Success with Complication
Holds Humanity level but gains a condition as above
"Holds on despite" Success
Holds Humanity level
Gains the Inspired Condition
"Steps away renewed" Exceptional Success (4s)
Pending On a failure you many take a Bane, a Beat (XP) and a Humanity Scar
Humanity - Vampire the Requiem
Humanity | Rating | Social |
---|---|---|
Ascetic | 9-10 | +1e |
(Iconic mortal) | ||
Humane | 7-8 | +0e |
Balanced | 5-6 | 1c |
(subtle ashen pallor) | ||
Weathered | 4 | 1c |
Callous | 3 | 2c |
(uncomfortable, deathly sick) | ||
Monstrous | 2 | 3c |
Animalistic | 1 | ? |
(corpse, statue, crowds part) | ||
Draugr | 0 | na |
Vampire Touchstones
Touchstones | VTR | SP |
---|---|---|
Two or more | +3d | +2e |
One | +2d | +1e |
None | -2d | 1c |
Mortal Integrity
Integrity Rating | Cod | SP |
---|---|---|
9-10 | +2d | +2e |
7-8 | +1d | +1e |
5-6 | 0 | 0 |
3-4 | -1d | 1c |
1-2 | -2d | 2c |
Mage Wisdom
Wisdom | Rating |
---|---|
Enlightened | 8-10 |
Understanding | 4-7 |
Falling | 1-3 |
Lost | 0 |
Mage Act of Hubris
Act of Hubris | Wisdom | Mage | Cod | SP |
---|---|---|---|---|
High | 8-10 | 5d | -1d | 1C |
Using magic to accomplish the mundane | ||||
Innocent bystanders are affected by you magic | ||||
Medium | 4-7 | 3d | -3d | 2C |
Allowing a sleeper to witness obvious magic | ||||
Soul stone or pattern scars | ||||
Forcing a being against their will | ||||
Altering nature longterm | ||||
Low | 1-3 | 1d | -5d | 3C |
Killing in rage | ||||
Destroying an awakened soul | ||||
Dealing with the Abyss |
Breaking Point - VTR & CoD
Breaking Point | Hum | VtR | CoD | SP |
---|---|---|---|---|
Blood & Feeding | ||||
Spending 2+ Vitae in a night | H10 | 5d | ||
Feeding from unkown or unwilling | H9 | 5d | ||
Injuring someone over blood | H7 | 4d | ||
Reaching Blood Potency 3 | H5 | 3d | ||
Reaching Blood Potency 6 | H3 | 2d | ||
Diablerie | H1 | 0 | ||
Blood Bonds | ||||
Causing regnant indirect or direct harm ... | ||||
Stage 1 | H5 | 3d | -2d | 1c |
Stage 2 | H3 | 2d | -3d | 2c |
Stage 3 | H1 | 0 | -5d | 3c |
Death & Killing | ||||
Death of a mortal family member | H5 | 3d | ||
Killing in self-defense | H4 | 2d | -4d | |
Accidentally killing | H4 | 2d | -4d | |
Death of a mortal spouse | H3 | 2d | ||
Impassioned killing | H3 | 2d | ||
Premeditated killing | H2 | 1d | -5d | |
Mass murder, killing spree | H1 | 0 | ||
Killing your touchstone | H1 | 0 | ||
Violence & Torture | ||||
Causing visible serious injury | 4d | -2d | ||
Enduring physical torture | 4d | -2d | ||
Surviving mortal wounds | H7 | 4d | ||
Surviving immense physical trauma | H6 | 3d | ||
Impassioned violence | H4 | 2d | ||
Kindred & Supernatural | ||||
Feat of supernatural physical prowess | H9 | 5d | ||
Urging another with Discipline | H9 | 5d | ||
Depriving consent with Discipline | H8 | 4d | ||
Gaining Status (Path) in a Covenant | H5 | 3d | ||
Riding the Wave | H8 | 4d | ||
Learning Blood Sorcery | H4 | 2d | ||
Mortals & Sun | ||||
Lying in defense of the Masquerade | H10 | 5d | ||
Watching mortal eat a meal | H9 | 5d | ||
Brief time in the sun | H9 | 5d | ||
A day in the sun | H8 | 4d | ||
Rejected by a mortal | H8 | 4d | ||
Immortality & Torpor | ||||
Falling into torpor | H6 | 3d | ||
One or more years in torpor | H4 | 2d | ||
Surviving a century | H4 | 2d | ||
Surviving 500 years | H2 | 1d | ||
Seeing a new culture upon awakening | H2 | 1d | ||
No Mortal Contact for... | ||||
One night | H10 | 5d | ||
One week | H7 | 4d | ||
Two weeks | H5 | 3d | ||
One month | H3 | 2d | ||
One year | H2 | 1d | ||
Ten years | H1 | 0 | ||
Creating a ... | ||||
Ghoul | H8 | 4d | ||
Embracing a Kindred | All | Auto | ||
Embracing a Kindred - House Rule | H2 | 1d | ||
Revenant | H2 | 1d | ||
vs. 1 +/- Enhancements or Complications May not use Willpower to enhance the roll Results Botch (Dramatic Failure)
Loose 1 Humanity
Gain Major Breaking Point Condition
(Jaded, Broken, Fugue, Madness ...) "Nothing of consequence" 3 Momentum Failure
Loose 1 Humanity
Gain a Minor Breaking Point Condition
(Guilty, Shaken, Spooked, Bestial, Competitive or Wanton ...) "Lets go a little bit more" 1 Momentum Success with Complication
Holds Humanity level but gains a condition as above
"Holds on despite" Success
Holds Humanity level
Gains the Inspired Condition
"Steps away renewed" Exceptional Success (4s)
Pending On a failure you many take a Bane, a Beat (XP) and a Humanity Scar
“My Character Kills People All the Time”
Is it possible for a character to reach a point where killing another human being is not a breaking point? Players might make the argument for soldiers, policemen, gang members or good-hearted serial killers to be exempt from suffering breaking points from taking a life, up to a point. For mortal, non-supernatural characters, our recommendation is that if a character kills a person, it’s always a breaking point, even if the player gets a positive modifier to the roll. Note that we said “mortal, non-supernatural” character. Vampires, werewolves and other shadow-folk aren’t fully human and don’t play by the same rules. Their rules, in fact, will be addressed in the appropriate books.
Conversion Integrity
Hum | VTR Dice | CoD Mod | SP Mod |
---|---|---|---|
10 | 5d | -1d | 1c |
9 | 5d | -1d | 1c |
8 | 4d | -2d | 1c |
7 | 4d | -2d | 1c |
6 | 3d | -3d | 2c |
5 | 3d | -3d | 2c |
4 | 2d | -4d | 2c |
3 | 2d | -4d | 2c |
2 | 1d | -5d | 3c |
1 | 0 | -5d | 3c |
0 | na | na | na |
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