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Kindred Senses

 

Kindred Senses

  Kindred exist in the dark. Not only can they see better than humans in the dark, their other senses are sharper to facilitate their predatory needs. If they encounter traces of blood, even if dried or hidden (in a carpet, for example), they immediately see even very small quantities. Vampire hearing becomes similarly enhanced, allowing them to hear heartbeats at at a distance. Upon Embrace, a vampire’s sense of smell attunes to the scent of blood. A vampire can smell the presence of blood from at a much greater distance. If she’s tasted a particular human’s blood, she can add her Kindred Senses to any rolls to track him by scent. Kindred blood does not offer this advantage, since it’s mostly old, dead, and its smell is a blend of all the vampire’s recent victims.   Newly embraced vampires gain Kindred Senses, which is a modified version of the Keen Senses Edge (TCC 60) for each of their senses. This grants a +1 Enhancement on any sense that would benefit, especially scents of blood.    

Kindred Senses - Heartbeats


BPRange Band
1-10Short
(3m or 10ft x BP)
Acute Senses Edge
1-5Short
6-10Medium
(6m or 20ft x BP)
   

Kindred Senses - Blood


BPRange Band
1-4Short
5-10Medium
(10m or 30ft x BP)
Acute Senses Edge
1-2Short
3-10Medium
(20m or 60ft x BP)
     
 

Obscurement & Light

 
  • Lightly Obscured
  • Dim light, patchy fog, moderate foliage.
    Obscured Condition (2c)
     
  • Heavily Obscured
  • Full darkness, dense fog, heavy foliage.
    Blinded Condition (3c)
     
     
  • Bright Light
  • Gloomy days, lanterns, torches, fires.
     
  • Dim Light
  • Shadows, edge of a light source, twilight, dawn, bright full moon light
    Obscured Condition (2c)
     
  • Darkness
  • Magical darkness, blindness, unlit dungeon
    Blinded Condition (3c)
     
       
     

    Kindred Edges

     

    Acute Senses (•)

      Effect : The vampire can see, smell, and hear at twice the distance and with twice the accuracy of an average, healthy mortal. The vampire’s senses of taste and touch are also twice as sensitive as those of the same hypothetical person. The vampire can see in pitch dark.   The vampire can perfectly identify any sensory stimulus she has experienced before; for example, the smell of a lover’s sweat, the texture of a rare fabric, or the sound of an individual’s scream.   Add Scale 1: Vampire (+2 Enhancement) to any roll to use her senses. This includes any rolls to remember and identify sensory details.   Drawback : Her senses sometimes overwhelm her. Any time you Botch on a roll relating to her senses, she gains a Condition for the stimulus, but instead of being Persistent, it lasts for two night on average.   Reference : VTR 109  
       
     
    WIP UC Work in Progress Under Construction
     

    Auspex Discipline

     

    Beast's Hackles (•)

    Heightened Senses (•)

      Multiply this range by her Auspex dots +1.   Reference : VTR 128 VTMV5 248  
         

    Werewolf Senses


    FormENH
    Hishu (Human)+1e
    Dalu (Man-Wolf)+2e
    Gauru (War-Form)+2e
    Urshul (Dire Wolf)+2e
    Urhan (Wolf)+2e
    Content


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